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General Tabletop Discussion
D&D Older Editions
How To Clone 4E Using 5E Rules
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<blockquote data-quote="Tony Vargas" data-source="post: 7610671" data-attributes="member: 996"><p>Yeah, don't make the mistake the "tactical module" did and create something for the 4e fans, based on how the game's detractors painted it. </p><p></p><p> Skill Challenges are a plenty robust sub-system, what they lacked was da flavah. The best SCs I ran or played in where the ones that had been added to, creating a sort of game-within-a-game, that had the success and failure map to something more concrete, in the fiction, that could be readily tracked by all players at the table.</p><p></p><p> 'Silo'ingPC abilities by Pillar seems like it'd be fairly workable.</p><p>The extreme would be to give every player choice an aplication in each pillar.</p><p></p><p> Meh, the choice of a jargon term or two, even if it's what some people chose to get vocal about, as it made for a decent sound bite, was never the great heresy AEDU committed against D&D. It was just that it came intolerably close to delivering class balance - sometimes even in the face of modestly different levels of system mastery.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7610671, member: 996"] Yeah, don't make the mistake the "tactical module" did and create something for the 4e fans, based on how the game's detractors painted it. Skill Challenges are a plenty robust sub-system, what they lacked was da flavah. The best SCs I ran or played in where the ones that had been added to, creating a sort of game-within-a-game, that had the success and failure map to something more concrete, in the fiction, that could be readily tracked by all players at the table. 'Silo'ingPC abilities by Pillar seems like it'd be fairly workable. The extreme would be to give every player choice an aplication in each pillar. Meh, the choice of a jargon term or two, even if it's what some people chose to get vocal about, as it made for a decent sound bite, was never the great heresy AEDU committed against D&D. It was just that it came intolerably close to delivering class balance - sometimes even in the face of modestly different levels of system mastery. [/QUOTE]
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