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General Tabletop Discussion
D&D Older Editions
How To Clone 4E Using 5E Rules
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<blockquote data-quote="Immortal Sun" data-source="post: 7610687"><p>I don't see why any additional level of granularity is needed? You'll know they're social challenges because the DM will call for social-checks, or checks with social outcomes. You'll know they're environmental challenges because the DM will call for checks that are relevant to the environment. </p><p></p><p>I'm not really aware of any improvements made by the community, again, I find 4E to be the least-needing of house ruling of any edition I've ever played (unless you're aiming for a specific flavor of gaming). That is to say: I think Skill Challenges work pretty well out of the box.</p><p></p><p></p><p>I don't know about your experiences, but 4E is pretty modular. I'm not sure how to make it "more modular" without simply creating more abilities with more variety in their effects.</p><p></p><p></p><p>Yeah, social "encounters" have always been something D&D never handled well, but I can't say I can think of a system with social encounter rules that isn't A: really complex or B: not good. Social encounters are really free-form and depend a lot on a player's ability to think critically and speak well, or at least roll well to make their character speak well. </p><p></p><p>All I'm really getting at is that, at the end of the day, there's IMO <em>so little</em> to justify a 4.5 that at best you'd be getting a 4.1, and I question if that's really necessary for a whole new retroclone to be born out of. </p><p></p><p>I mean, about 2 pages of houserules would probably address everything you just mentioned.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7610687"] I don't see why any additional level of granularity is needed? You'll know they're social challenges because the DM will call for social-checks, or checks with social outcomes. You'll know they're environmental challenges because the DM will call for checks that are relevant to the environment. I'm not really aware of any improvements made by the community, again, I find 4E to be the least-needing of house ruling of any edition I've ever played (unless you're aiming for a specific flavor of gaming). That is to say: I think Skill Challenges work pretty well out of the box. I don't know about your experiences, but 4E is pretty modular. I'm not sure how to make it "more modular" without simply creating more abilities with more variety in their effects. Yeah, social "encounters" have always been something D&D never handled well, but I can't say I can think of a system with social encounter rules that isn't A: really complex or B: not good. Social encounters are really free-form and depend a lot on a player's ability to think critically and speak well, or at least roll well to make their character speak well. All I'm really getting at is that, at the end of the day, there's IMO [I]so little[/I] to justify a 4.5 that at best you'd be getting a 4.1, and I question if that's really necessary for a whole new retroclone to be born out of. I mean, about 2 pages of houserules would probably address everything you just mentioned. [/QUOTE]
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