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General Tabletop Discussion
D&D Older Editions
How To Clone 4E Using 5E Rules
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<blockquote data-quote="Tony Vargas" data-source="post: 7613144" data-attributes="member: 996"><p>The whole point of a clone is that your copying something that already works (in whatever way or to whatever extent it does, anyway). 4e was functional at all levels, so there's certainly no need to focus on Heroic Tier. If anything, focus on Epic would make more sense, since, while functional by-the-numbers, that Tier was not as well supported with DMing advice and the like as Heroic in the DMG1/Essentials and Paragon in the DMG2.</p><p></p><p>+ If by fundamentally you mean they're both d20 games, sure. </p><p></p><p>But, fundamentally, 4e was designed from the ground up as a cooperative game, optimized for balance, playability and ease of both introduction & DMing. The result was AEDU and Roles (PC & Monster).</p><p></p><p>While, fundamentally, 5e is a re-boot of the franchise, with acceptability to the most reactive segments of the fan base an overriding factor for which all other aspects of game design could be compromised. Thus, it began with traditional spell-casting and class focuses, and fit design to them.</p><p></p><p> No, it would be a backwards compatible continuation of the game in the direction it was heading before it's design principles were compromised. </p><p></p><p>For that, 4e'd've had to have been an OGL game.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7613144, member: 996"] The whole point of a clone is that your copying something that already works (in whatever way or to whatever extent it does, anyway). 4e was functional at all levels, so there's certainly no need to focus on Heroic Tier. If anything, focus on Epic would make more sense, since, while functional by-the-numbers, that Tier was not as well supported with DMing advice and the like as Heroic in the DMG1/Essentials and Paragon in the DMG2. + If by fundamentally you mean they're both d20 games, sure. But, fundamentally, 4e was designed from the ground up as a cooperative game, optimized for balance, playability and ease of both introduction & DMing. The result was AEDU and Roles (PC & Monster). While, fundamentally, 5e is a re-boot of the franchise, with acceptability to the most reactive segments of the fan base an overriding factor for which all other aspects of game design could be compromised. Thus, it began with traditional spell-casting and class focuses, and fit design to them. No, it would be a backwards compatible continuation of the game in the direction it was heading before it's design principles were compromised. For that, 4e'd've had to have been an OGL game. [/QUOTE]
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