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General Tabletop Discussion
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How To Clone 4E Using 5E Rules
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<blockquote data-quote="Yaarel" data-source="post: 7613169" data-attributes="member: 58172"><p>While the goal is to reverse-engineer 4e, the clone is also an opportunity to finetune the system. To improve it for certain sensibilities if there is enough agreement. Here are suggestions that interest me.</p><p></p><p><em>Reduce the ‘core engine’ to only four scores</em></p><p><em></em>• <strong>Strength </strong>( = Fortitude save) (size, toughness, meat hit points)</p><p>• <strong>Athletics </strong>( = Reflex save) (move/run/climb/jump/fall)</p><p>• <strong>Intelligence </strong>( = Perception save) (save versus hiding, invisibility, illusion) (stealth, deception)</p><p>• <strong>Charisma </strong>( = Will save) (persuasion)</p><p></p><p><em>Only four sources</em></p><p><em></em>• <strong>Elemental </strong>(earth/bludgeon/pierce/metal, fire/acid) (air/weather/lightning/thunder, water/cold)</p><p>• <strong>Primal </strong>(body, life, nature, animal, poison, disease, healing)</p><p>• <strong>Mindful </strong>(prescience, illusion, charm, telekinetic force, psionics)</p><p>• <strong>Martial </strong>(nonmagical versions of the three: </p><p>‘elemental steel sword’, ‘primal athletic body’, ‘mindful knowledge, learning skills’)</p><p></p><p>This foursome makes Martial necessary if wanting any skills and weapons, and makes Wizards more thematic.</p><p></p><p>Multiclassing, or simply allowing a character to pick from a smorgasbord of conveniently labeled categories, builds custom character.</p><p></p><p></p><p></p><p><em> Four main ‘roles’ for powers (class features and spells)</em></p><p>• <strong>Attack</strong>/AC</p><p>• <strong>Damage</strong>/Hit Points</p><p>• <strong>Mobility</strong>/Barrier</p><p>• <strong>Detection</strong>/Stealth</p><p></p><p><em> Four Targetings</em></p><p><em></em>• Melee Single-Target (Inflict Wounds, Lay Hands, sword)</p><p>• Melee Multi-Target (Burning Hands, Aura of Healing, cleave)</p><p>• Range Single-Target (Scorching Ray, Healing Word, arrow) − <strong>shooter</strong></p><p>• Range Multi-Target (Fireball, Mass Heal, vial of acid) − <strong>blaster</strong></p></blockquote><p></p>
[QUOTE="Yaarel, post: 7613169, member: 58172"] While the goal is to reverse-engineer 4e, the clone is also an opportunity to finetune the system. To improve it for certain sensibilities if there is enough agreement. Here are suggestions that interest me. [I]Reduce the ‘core engine’ to only four scores [/I]• [B]Strength [/B]( = Fortitude save) (size, toughness, meat hit points) • [B]Athletics [/B]( = Reflex save) (move/run/climb/jump/fall) • [B]Intelligence [/B]( = Perception save) (save versus hiding, invisibility, illusion) (stealth, deception) • [B]Charisma [/B]( = Will save) (persuasion) [I]Only four sources [/I]• [B]Elemental [/B](earth/bludgeon/pierce/metal, fire/acid) (air/weather/lightning/thunder, water/cold) • [B]Primal [/B](body, life, nature, animal, poison, disease, healing) • [B]Mindful [/B](prescience, illusion, charm, telekinetic force, psionics) • [B]Martial [/B](nonmagical versions of the three: ‘elemental steel sword’, ‘primal athletic body’, ‘mindful knowledge, learning skills’) This foursome makes Martial necessary if wanting any skills and weapons, and makes Wizards more thematic. Multiclassing, or simply allowing a character to pick from a smorgasbord of conveniently labeled categories, builds custom character. [I] Four main ‘roles’ for powers (class features and spells)[/I] • [B]Attack[/B]/AC • [B]Damage[/B]/Hit Points • [B]Mobility[/B]/Barrier • [B]Detection[/B]/Stealth [I] Four Targetings [/I]• Melee Single-Target (Inflict Wounds, Lay Hands, sword) • Melee Multi-Target (Burning Hands, Aura of Healing, cleave) • Range Single-Target (Scorching Ray, Healing Word, arrow) − [B]shooter[/B] • Range Multi-Target (Fireball, Mass Heal, vial of acid) − [B]blaster[/B] [/QUOTE]
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