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General Tabletop Discussion
D&D Older Editions
How To Clone 4E Using 5E Rules
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<blockquote data-quote="Tony Vargas" data-source="post: 7613401" data-attributes="member: 996"><p>I ran 1e through 14th (one PC in that campaign even reached 18th). I played two long campaigns that started in 3.0, ended in 3.5 just as we hit 14th. It's /possible/ to play and D&D to high level, but the cracks become chasms, you spend much of your effort fixing and compensating and modding. </p><p>It can be worth it.</p><p></p><p> stock complaints about 4e of any level </p><p></p><p>Hey, if you want to say 90% of D&D game don't go to high level, you're probably right. Heck, 4e had such a short run, it probably doesn't constitute 10% of all D&D games ever played.</p><p></p><p>Whatever you dislike about 4e is going to be there at Paragon & Epic - so are the things we like about it, because the game still works at Paragon & Epic. </p><p></p><p> The issues 4e had with very high level play were lack of quality published adventures and good DM advice for getting the mood & scale of the stories right. It had the same issues with Paragon until the DMG 2 came out. </p><p>There was no DMG 3.</p><p></p><p></p><p></p><p>Even just "not outright broken" when you're at double-digit levels is a major accomplishment for a version of D&D. </p><p>Why clone a game that managed that, yet throw it away?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7613401, member: 996"] I ran 1e through 14th (one PC in that campaign even reached 18th). I played two long campaigns that started in 3.0, ended in 3.5 just as we hit 14th. It's /possible/ to play and D&D to high level, but the cracks become chasms, you spend much of your effort fixing and compensating and modding. It can be worth it. stock complaints about 4e of any level Hey, if you want to say 90% of D&D game don't go to high level, you're probably right. Heck, 4e had such a short run, it probably doesn't constitute 10% of all D&D games ever played. Whatever you dislike about 4e is going to be there at Paragon & Epic - so are the things we like about it, because the game still works at Paragon & Epic. The issues 4e had with very high level play were lack of quality published adventures and good DM advice for getting the mood & scale of the stories right. It had the same issues with Paragon until the DMG 2 came out. There was no DMG 3. Even just "not outright broken" when you're at double-digit levels is a major accomplishment for a version of D&D. Why clone a game that managed that, yet throw it away? [/QUOTE]
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