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General Tabletop Discussion
D&D Older Editions
How To Clone 4E Using 5E Rules
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<blockquote data-quote="doctorbadwolf" data-source="post: 7614580" data-attributes="member: 6704184"><p>Am I the only one that wants a game that plays basically like if 4e had been updated to use Bounded Accuracy instead of the numbers treadmill, monster HP values fixed, powers able to be upgraded rather than replaced, a small amount of power consolidation and just letting mulitple classes share powers where sensible, and ditch most sources of stacking static modifiers? </p><p></p><p>I mean, I'd also want to see essentials style play enabled by being able to choose the same power multiple times and take passive always on abilities instead of powers once you have at least one of AED powers, and remove most +X from magic items as well as from feats, but but yeah I really like the basic structure of 4e. I see no reason to change it. </p><p></p><p>Well, okay, one more thing I'd change. Each class would have basic attacks, and all attack powers would add to your basic attack. No weirdness where an avenger sucks at making basic attacks granted by a leader or opportunity attacks unless they take a feat. You at-will would say, make a basic attack against one target with melee range. On a hit, XYZ. And that basic attack would be your basic attack, so an Avenger would have a basic attack of "Wisdom vs AC, 1[w]+wisdom mod, melee weapon" and another that read "Wisdom vs Attribute, 1[d]+wisdom modifier, implement" Impliments might have base damage die values, but your powers could change the damage die in their descriptions. Most at-wills would use the base value. Maybe just use the base value regardless. </p><p></p><p>Some classes might have attack powers that deviate from that, but they'd still have that basic attack to fall back on when the warlord yells "target the caster, there!" or whatever. Wizards might have Magic Missile, which deals 1d4 damage per tier. </p><p></p><p>At-wills would scale with level like 5e cantrips, and you could choose between scaling up your encounter and daily powers and replacing them with higher level ones. </p><p></p><p>People who like simplicity would just take Power Attack and Split The Tree as their Encounter and Daily Ranger powers, and just gain more uses of them per day or encounter instead of new power options. Others might gain a passive ability instead of a new power/power "slot".</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7614580, member: 6704184"] Am I the only one that wants a game that plays basically like if 4e had been updated to use Bounded Accuracy instead of the numbers treadmill, monster HP values fixed, powers able to be upgraded rather than replaced, a small amount of power consolidation and just letting mulitple classes share powers where sensible, and ditch most sources of stacking static modifiers? I mean, I'd also want to see essentials style play enabled by being able to choose the same power multiple times and take passive always on abilities instead of powers once you have at least one of AED powers, and remove most +X from magic items as well as from feats, but but yeah I really like the basic structure of 4e. I see no reason to change it. Well, okay, one more thing I'd change. Each class would have basic attacks, and all attack powers would add to your basic attack. No weirdness where an avenger sucks at making basic attacks granted by a leader or opportunity attacks unless they take a feat. You at-will would say, make a basic attack against one target with melee range. On a hit, XYZ. And that basic attack would be your basic attack, so an Avenger would have a basic attack of "Wisdom vs AC, 1[w]+wisdom mod, melee weapon" and another that read "Wisdom vs Attribute, 1[d]+wisdom modifier, implement" Impliments might have base damage die values, but your powers could change the damage die in their descriptions. Most at-wills would use the base value. Maybe just use the base value regardless. Some classes might have attack powers that deviate from that, but they'd still have that basic attack to fall back on when the warlord yells "target the caster, there!" or whatever. Wizards might have Magic Missile, which deals 1d4 damage per tier. At-wills would scale with level like 5e cantrips, and you could choose between scaling up your encounter and daily powers and replacing them with higher level ones. People who like simplicity would just take Power Attack and Split The Tree as their Encounter and Daily Ranger powers, and just gain more uses of them per day or encounter instead of new power options. Others might gain a passive ability instead of a new power/power "slot". [/QUOTE]
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