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General Tabletop Discussion
D&D Older Editions
How To Clone 4E Using 5E Rules
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<blockquote data-quote="ChameleonX" data-source="post: 7615204" data-attributes="member: 6801361"><p><strong> How to Convert 5e to 4e</strong></p><p>- Add 10 Levels</p><p>- Proficiency Bonus = 1/2 Character Level (round down).</p><p>- Allow all players to take an extra bonus action by spending either an Action and/or all of their movement for a turn (Max 3 Bonus actions).</p><p>- Add "Second Wind" action for all classes, allowing them to spend hit dice during combat. Optional: Remove the fighter feature of the same name.</p><p>- Allow all characters to take two reactions per turn, but only one can be an opportunity attack.</p><p>- Add "Action Surge" as an option for all characters, replace the Fighter feature with the Sentinel feat.</p><p>- All characters gain ALL of their subclass features at 11th level. Channel Divinity powers are removed from subclasses and given as options at level 1.</p><p>- Add a similar upgrade and/or specialization at 20th level, in lieu of further class features.</p><p>- Forbid Multi-Classing. Create feats that provide basic class abilities (e.g. Wild Shape, Sneak Attack, etc) instead.</p><p>- Retrofit each class individually to adhere to the AEDU model, using the Warlock and Battlemaster Fighter as a model.</p><p>- Make all the monsters actually interesting, and not just a big bag of hit points with one gimmick each.</p></blockquote><p></p>
[QUOTE="ChameleonX, post: 7615204, member: 6801361"] [B] How to Convert 5e to 4e[/B] - Add 10 Levels - Proficiency Bonus = 1/2 Character Level (round down). - Allow all players to take an extra bonus action by spending either an Action and/or all of their movement for a turn (Max 3 Bonus actions). - Add "Second Wind" action for all classes, allowing them to spend hit dice during combat. Optional: Remove the fighter feature of the same name. - Allow all characters to take two reactions per turn, but only one can be an opportunity attack. - Add "Action Surge" as an option for all characters, replace the Fighter feature with the Sentinel feat. - All characters gain ALL of their subclass features at 11th level. Channel Divinity powers are removed from subclasses and given as options at level 1. - Add a similar upgrade and/or specialization at 20th level, in lieu of further class features. - Forbid Multi-Classing. Create feats that provide basic class abilities (e.g. Wild Shape, Sneak Attack, etc) instead. - Retrofit each class individually to adhere to the AEDU model, using the Warlock and Battlemaster Fighter as a model. - Make all the monsters actually interesting, and not just a big bag of hit points with one gimmick each. [/QUOTE]
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