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General Tabletop Discussion
D&D Older Editions
How To Clone 4E Using 5E Rules
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<blockquote data-quote="Tony Vargas" data-source="post: 7615637" data-attributes="member: 996"><p>Plus /half/ your HD. The slowest-recovering resource in the game.</p><p></p><p> Then the dynamic is a bit more like the old rest-memorize-heal-rest-memorize cycle. You rest, spend HD to heal, rest again to recover HD.</p><p></p><p>Because +4 over 20 levels is almost trivial, it gets away with leaving 'untrained' skills languishing - even if you stay as incompetent as a first-level incompetent at whatever adventuring task, you can still roll high enough to matter even at high level.</p><p></p><p>It's a very, very different feel from what you get in 3e even if cross-classed or in 4e, where competence increases with experience across the board - and from the feel 5e gets from rapidly scaling hp/damage. You get really good at killing, a bit better at things you studied as an apprentice, and stay incompetent at anything else, even if you do a fair bit of it in the course of adventuring.</p><p></p><p>(Of course, a system like BRP handles skill development far 'better' - more realistically - than any of those.)</p><p></p><p></p><p>Even if you decide to go with a muted bonus progressing, there should be a base-line level bonus. Like, to retain BA: Proficiency: +2; level +0 to +4 over 20 levels, just like proficiency does now, but to all d20 checks.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7615637, member: 996"] Plus /half/ your HD. The slowest-recovering resource in the game. Then the dynamic is a bit more like the old rest-memorize-heal-rest-memorize cycle. You rest, spend HD to heal, rest again to recover HD. Because +4 over 20 levels is almost trivial, it gets away with leaving 'untrained' skills languishing - even if you stay as incompetent as a first-level incompetent at whatever adventuring task, you can still roll high enough to matter even at high level. It's a very, very different feel from what you get in 3e even if cross-classed or in 4e, where competence increases with experience across the board - and from the feel 5e gets from rapidly scaling hp/damage. You get really good at killing, a bit better at things you studied as an apprentice, and stay incompetent at anything else, even if you do a fair bit of it in the course of adventuring. (Of course, a system like BRP handles skill development far 'better' - more realistically - than any of those.) Even if you decide to go with a muted bonus progressing, there should be a base-line level bonus. Like, to retain BA: Proficiency: +2; level +0 to +4 over 20 levels, just like proficiency does now, but to all d20 checks. [/QUOTE]
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