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General Tabletop Discussion
D&D Older Editions
How To Clone 4E Using 5E Rules
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<blockquote data-quote="Yaarel" data-source="post: 7615859" data-attributes="member: 58172"><p>Lets think carefully about bounded accuracy.</p><p></p><p>At level 1, it is possible to have a total of +0 (average score, nonproficient) or worse.</p><p></p><p>At level 1, the highest bonus is +7 (+5 score, +2 proficiency).</p><p></p><p></p><p></p><p>Im less fond of the Expertise ‘doubling’ proficiency, because I like bounded accuracy for skills too, and I like to use skills in combat, so like combat and skills to have the same math.</p><p></p><p>The maximum score is 20, until Epic tier. What about regulating scores at lower tiers?</p><p></p><p>Novice: max score 16</p><p>Hero: max score 18</p><p>Paragon: max score 20</p><p></p><p>Because the ‘4Ever’ system will probably use point-buy, it is easy to regulate Novice ability scores.</p><p></p><p>I also suggest no ability improvements from races. Make races have score prerequisites, rather than improvements. This resolves a number of problems, especially making any race useful for any class since theres no dependence on the highest bonus. Also, the absence of additional bonuses helps control bounded accuracy. For example, rather than the Mountain Dwarf granting +2 Strength score and +2 Constitution, it instead requires a minimum of 13 Strength and 13 Constitution in order to choose this race. Prereqs tend to be 11, 13, or 15 (such as extreme Dex of a Drow, or extreme Str of an Orc).</p><p></p><p></p><p></p><p>Novice tier maximum bonus +6</p><p>+0 tier</p><p>+3 score</p><p>+2 proficiency</p><p>+0,+1 magic</p><p></p><p>Heroic tier maximum bonus +11</p><p>+1 tier</p><p>+4 score</p><p>+3,+4 proficiency</p><p>+1,+2 magic</p><p></p><p>Paragon tier maximum bonus +16</p><p>+2 tier</p><p>+5 score</p><p>+5,+6 proficiency</p><p>+2,+3 magic</p><p></p><p>Epic tier maximum bonus +19 or higher</p><p>+3 tier</p><p>+6 or higher score</p><p>+7 or higher proficiency</p><p>+3 magic</p><p></p><p></p><p></p><p>Note, even with the very modest availability of bonuses, above, the bounded accuracy still gets blown out of the water.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7615859, member: 58172"] Lets think carefully about bounded accuracy. At level 1, it is possible to have a total of +0 (average score, nonproficient) or worse. At level 1, the highest bonus is +7 (+5 score, +2 proficiency). Im less fond of the Expertise ‘doubling’ proficiency, because I like bounded accuracy for skills too, and I like to use skills in combat, so like combat and skills to have the same math. The maximum score is 20, until Epic tier. What about regulating scores at lower tiers? Novice: max score 16 Hero: max score 18 Paragon: max score 20 Because the ‘4Ever’ system will probably use point-buy, it is easy to regulate Novice ability scores. I also suggest no ability improvements from races. Make races have score prerequisites, rather than improvements. This resolves a number of problems, especially making any race useful for any class since theres no dependence on the highest bonus. Also, the absence of additional bonuses helps control bounded accuracy. For example, rather than the Mountain Dwarf granting +2 Strength score and +2 Constitution, it instead requires a minimum of 13 Strength and 13 Constitution in order to choose this race. Prereqs tend to be 11, 13, or 15 (such as extreme Dex of a Drow, or extreme Str of an Orc). Novice tier maximum bonus +6 +0 tier +3 score +2 proficiency +0,+1 magic Heroic tier maximum bonus +11 +1 tier +4 score +3,+4 proficiency +1,+2 magic Paragon tier maximum bonus +16 +2 tier +5 score +5,+6 proficiency +2,+3 magic Epic tier maximum bonus +19 or higher +3 tier +6 or higher score +7 or higher proficiency +3 magic Note, even with the very modest availability of bonuses, above, the bounded accuracy still gets blown out of the water. [/QUOTE]
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