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How to colour the world in philosophy?
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<blockquote data-quote="Echolocation" data-source="post: 8114880" data-attributes="member: 7011911"><p>Although I begun this discussion talking about people, I think it's important to consider that towns and cities could serve the same purpose too. History, philosophy, and ideology can intersect to influence the function and form of a city. I don't think these need to be deliberate decisions by city designers. Rather, the implicit biases of the elite and citizens would influence the structure of the city, how it is used, and how it is perceived by its people. This is already explored in the AP (for example, book 4 contains information on how each nation handles crime, and how this corresponds to ideology). Here are some of my ideas for Trekhom, where the engineering expertise and philosophical ingenuity of dwarves combine.</p><ul> <li data-xf-list-type="ul">Accessible and visible graveyards and minimal protection from the northern winds could serve as implicit reminders for the end that is to come.</li> <li data-xf-list-type="ul">Architecture that allows sound to carry throughout the streets, allowing citizens exposure to a variety of ideas.</li> <li data-xf-list-type="ul">A literal marketplace of ideas, where dwarves travel from across Drakr to speak in a city square of small sunken amphitheaters (of two or three steps). The sound engineering is such that outside these amphitheaters, listeners are exposed to a cacophony of ideas. Within the amphitheater, only the voice of the speaker can be heard. Listeners may choose to tip the listener. The larger the tips, the more the speakers voice is emphasized in the cacophony.</li> <li data-xf-list-type="ul">Cathedral-esque structures devoted to the practice of law.<ul> <li data-xf-list-type="ul">In my mind at least, Zeitgeist dwarves have a near-holy appreciation for law: dwarves tend to appreciate philosophy; dwarves engineering marvels speak to their appreciation for structure more generally; many dwarves seek to consolidate power. This is not to say dwarves may only be law-aligned. Rather, even chaotic-aligned dwarves understand the sacredness of law in their society, and perhaps even derive pleasure from subverting it.</li> <li data-xf-list-type="ul">Exquisite law cathedrals tower above their neighbors, such that they may be seen from afar. Citizens pay visit to seek holy guidance from lawyers on a range of tribulations and disputes, ranging from mundane concerns of settling fence disagreements with neighbors to repentance for crimes.</li> </ul></li> </ul><p>These are just preliminary ideas. I'd love feedback on them, or other ideas for other nations and cities.</p><p></p><p>Trekhom is on my mind, as my party is about to visit the city for the first time (book 4).</p></blockquote><p></p>
[QUOTE="Echolocation, post: 8114880, member: 7011911"] Although I begun this discussion talking about people, I think it's important to consider that towns and cities could serve the same purpose too. History, philosophy, and ideology can intersect to influence the function and form of a city. I don't think these need to be deliberate decisions by city designers. Rather, the implicit biases of the elite and citizens would influence the structure of the city, how it is used, and how it is perceived by its people. This is already explored in the AP (for example, book 4 contains information on how each nation handles crime, and how this corresponds to ideology). Here are some of my ideas for Trekhom, where the engineering expertise and philosophical ingenuity of dwarves combine. [LIST] [*]Accessible and visible graveyards and minimal protection from the northern winds could serve as implicit reminders for the end that is to come. [*]Architecture that allows sound to carry throughout the streets, allowing citizens exposure to a variety of ideas. [*]A literal marketplace of ideas, where dwarves travel from across Drakr to speak in a city square of small sunken amphitheaters (of two or three steps). The sound engineering is such that outside these amphitheaters, listeners are exposed to a cacophony of ideas. Within the amphitheater, only the voice of the speaker can be heard. Listeners may choose to tip the listener. The larger the tips, the more the speakers voice is emphasized in the cacophony. [*]Cathedral-esque structures devoted to the practice of law. [LIST] [*]In my mind at least, Zeitgeist dwarves have a near-holy appreciation for law: dwarves tend to appreciate philosophy; dwarves engineering marvels speak to their appreciation for structure more generally; many dwarves seek to consolidate power. This is not to say dwarves may only be law-aligned. Rather, even chaotic-aligned dwarves understand the sacredness of law in their society, and perhaps even derive pleasure from subverting it. [*]Exquisite law cathedrals tower above their neighbors, such that they may be seen from afar. Citizens pay visit to seek holy guidance from lawyers on a range of tribulations and disputes, ranging from mundane concerns of settling fence disagreements with neighbors to repentance for crimes. [/LIST] [/LIST] These are just preliminary ideas. I'd love feedback on them, or other ideas for other nations and cities. Trekhom is on my mind, as my party is about to visit the city for the first time (book 4). [/QUOTE]
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