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How to colour the world in philosophy?
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<blockquote data-quote="Andrew Moreton" data-source="post: 8115269" data-attributes="member: 6920268"><p>I had a darker idea for Drakr overall. I had them more influenced by the legacy of the Demonocrocy there is some reference to Necromancer wizards in law enforcement and their prison system seems somewhat evil with what sound a lot like work camps. So overall ending to a somewhat evil side of lawful also deeply gloomy and paranoid in a Russian tradition.</p><p></p><p>My impression was that Eschatology was a fairly recent philosophy for them coming some time in the last 500 years since the Great Malice, as I thought they were a Clergy province until then. Probably a fairly restive one which then returned to some version of the 'Old Ways' with less actual demon worship and demons around, and so lacking a philisophical an cultural underpinning and Eschatoly grew out of this foundation combined with natural dwarf dourness and grumpiness. Particularly since they accidentally got rid of Good King Ron and all the dwarven good cheer and good ale leaving them with Vodka.</p><p></p><p>Elfaivar I envisaged with Hindu temples somewhat like Angkor Wat.</p><p></p><p>Risur traditional cities unlike industrialised flint have lots of parks and green spaces with the city spread out over a wider area with small shrines in the park so people can practice a fairly personal druidic faith.</p><p></p><p>Crissilyr lots of Churches and Cathedrals in a variety of different styles dependin on when in the long history of the clergy they were built and which faction of the Clergy built them.</p><p></p><p>Danor has a state arechology probably similar to revoltionary France if Napoleon had hung on for longer, with repurposed churces as monuments to the excesses of the Clergy know servign the people as government buildings of some sort. More recent construction having wide streets suitable for using cannon to disperse rioting mobs and an architecural style which is radically different and opposed to that of the Clergy.</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8115269, member: 6920268"] I had a darker idea for Drakr overall. I had them more influenced by the legacy of the Demonocrocy there is some reference to Necromancer wizards in law enforcement and their prison system seems somewhat evil with what sound a lot like work camps. So overall ending to a somewhat evil side of lawful also deeply gloomy and paranoid in a Russian tradition. My impression was that Eschatology was a fairly recent philosophy for them coming some time in the last 500 years since the Great Malice, as I thought they were a Clergy province until then. Probably a fairly restive one which then returned to some version of the 'Old Ways' with less actual demon worship and demons around, and so lacking a philisophical an cultural underpinning and Eschatoly grew out of this foundation combined with natural dwarf dourness and grumpiness. Particularly since they accidentally got rid of Good King Ron and all the dwarven good cheer and good ale leaving them with Vodka. Elfaivar I envisaged with Hindu temples somewhat like Angkor Wat. Risur traditional cities unlike industrialised flint have lots of parks and green spaces with the city spread out over a wider area with small shrines in the park so people can practice a fairly personal druidic faith. Crissilyr lots of Churches and Cathedrals in a variety of different styles dependin on when in the long history of the clergy they were built and which faction of the Clergy built them. Danor has a state arechology probably similar to revoltionary France if Napoleon had hung on for longer, with repurposed churces as monuments to the excesses of the Clergy know servign the people as government buildings of some sort. More recent construction having wide streets suitable for using cannon to disperse rioting mobs and an architecural style which is radically different and opposed to that of the Clergy. [/QUOTE]
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