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How to conduct an interesting mage duel?
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<blockquote data-quote="argo" data-source="post: 724524" data-attributes="member: 5752"><p>I think the best suggestion so far is DanMcS' opposed rolls. Simple and quick but open to "creative descriptions."</p><p></p><p>[hijack]</p><p>However, on the subject of counterspelling I agree that there are not enough ways to counterspell in dnd, so if you don't mind I'll post this house rule I worked up a while back in case anyone's interested.</p><p></p><p>New Rules for Counterspells:</p><p>This section introduces a new way to counterspell an enemy spellcaster’s spell. This method works in addition to the two methods of counterspelling presented in Core Rulebook I (counterspelling with the same spell being cast and with the Dispel Magic spell.) As with other counterspells this method works even if one spell is arcane and the other divine.</p><p></p><p> How Counterspells Work: To use a counterspell, you must select an opponent as the target of the counterspell. You do this by choosing the ready action (see Core Rulebook I.) In doing so, you elect to wait to complete your action until your opponent tries to cast a spell.</p><p></p><p> If the target of your counterspell tries to cast a spell, make a Spellcraft check (DC 15 + the spell’s level.) This check is a free action. If the check succeeds, you correctly identify the opponent’s spell and can attempt to counter it. (If the check fails, you can’t do either of these things.)</p><p></p><p> To complete the action, you may cast any spell whose level is equal to or greater than the spell level of the spell to be counterspelled. A spell of a lower level than the spell to be counterspelled cannot be used. You cast the spell, altering it slightly so that its energies set up a magical interference or static that counterspells the opposed spell. This requires a counterspell check: 1d20 + caster level (no maximum) against a DC of 15 + the spell’s caster level. In addition if you use a higher level spell to counterspell a lower level spell you gain a bonus of +2 to your counterspell check for every level that your spell exceeds the level of the opposed spell.</p><p></p><p> If you succeed at the counterspell check and the target is within range of the spell you are using to counterspell then both spells automatically negate each other with no other results.</p><p></p><p> Counterspelling Metamagic Spells: Metamagic feats count when determining the spell level of a spell counterspelled in this manner.</p><p></p><p>[/hijack]</p></blockquote><p></p>
[QUOTE="argo, post: 724524, member: 5752"] I think the best suggestion so far is DanMcS' opposed rolls. Simple and quick but open to "creative descriptions." [hijack] However, on the subject of counterspelling I agree that there are not enough ways to counterspell in dnd, so if you don't mind I'll post this house rule I worked up a while back in case anyone's interested. New Rules for Counterspells: This section introduces a new way to counterspell an enemy spellcaster’s spell. This method works in addition to the two methods of counterspelling presented in Core Rulebook I (counterspelling with the same spell being cast and with the Dispel Magic spell.) As with other counterspells this method works even if one spell is arcane and the other divine. How Counterspells Work: To use a counterspell, you must select an opponent as the target of the counterspell. You do this by choosing the ready action (see Core Rulebook I.) In doing so, you elect to wait to complete your action until your opponent tries to cast a spell. If the target of your counterspell tries to cast a spell, make a Spellcraft check (DC 15 + the spell’s level.) This check is a free action. If the check succeeds, you correctly identify the opponent’s spell and can attempt to counter it. (If the check fails, you can’t do either of these things.) To complete the action, you may cast any spell whose level is equal to or greater than the spell level of the spell to be counterspelled. A spell of a lower level than the spell to be counterspelled cannot be used. You cast the spell, altering it slightly so that its energies set up a magical interference or static that counterspells the opposed spell. This requires a counterspell check: 1d20 + caster level (no maximum) against a DC of 15 + the spell’s caster level. In addition if you use a higher level spell to counterspell a lower level spell you gain a bonus of +2 to your counterspell check for every level that your spell exceeds the level of the opposed spell. If you succeed at the counterspell check and the target is within range of the spell you are using to counterspell then both spells automatically negate each other with no other results. Counterspelling Metamagic Spells: Metamagic feats count when determining the spell level of a spell counterspelled in this manner. [/hijack] [/QUOTE]
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