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How to Convert High-Level 2e Spellcasters to 5e?
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<blockquote data-quote="Li Shenron" data-source="post: 7467517" data-attributes="member: 1465"><p>1. Yes, and then I would add the "epic boons" from DMG.</p><p></p><p>2. No.</p><p></p><p>3. No. </p><p></p><p>4. No.</p><p></p><p>5. Yes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> see next.</p><p></p><p>My overall preference would be to design important NPCs using the same rules as PCs, but you can choose to design them as ad-hoc characters in a way similar to the NPCs in the monster manual. While the latter method yields easier-to-use results (because they avoid a lot of baggage), using PCs rules makes the <em>design job </em>easier since you follow a pattern.</p><p></p><p>Either way, for spellcasters the important things are to (a) stay faithful to their original set of spells and (b) replicate possible unique features they had in the previous edition.</p><p></p><p>(a) Spells in 5e are not the same as in 2e, but it shouldn't be a problem. If a 2e spell doesn't exist in 5e, try to see if there is another spell close enough to it. Also, you can probably ignore the issue entirely if it's related to low-level spells.</p><p>(b) If the original NPC had something special, I'd definitely want to carry it over to 5e, and I would probably just port it straight away in most cases. The exceptions that need some tinkering are abilities that break bounded accuracy (e.g. huge boosts to spells DCs or spell attacks will need to be toned down) or stuff that just doesn't apply to the current rules.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7467517, member: 1465"] 1. Yes, and then I would add the "epic boons" from DMG. 2. No. 3. No. 4. No. 5. Yes :) see next. My overall preference would be to design important NPCs using the same rules as PCs, but you can choose to design them as ad-hoc characters in a way similar to the NPCs in the monster manual. While the latter method yields easier-to-use results (because they avoid a lot of baggage), using PCs rules makes the [I]design job [/I]easier since you follow a pattern. Either way, for spellcasters the important things are to (a) stay faithful to their original set of spells and (b) replicate possible unique features they had in the previous edition. (a) Spells in 5e are not the same as in 2e, but it shouldn't be a problem. If a 2e spell doesn't exist in 5e, try to see if there is another spell close enough to it. Also, you can probably ignore the issue entirely if it's related to low-level spells. (b) If the original NPC had something special, I'd definitely want to carry it over to 5e, and I would probably just port it straight away in most cases. The exceptions that need some tinkering are abilities that break bounded accuracy (e.g. huge boosts to spells DCs or spell attacks will need to be toned down) or stuff that just doesn't apply to the current rules. [/QUOTE]
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How to Convert High-Level 2e Spellcasters to 5e?
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