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How to Convert High-Level 2e Spellcasters to 5e?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7468122" data-attributes="member: 6778044"><p>Nope. The "revised" books change nothing other than incorporating errata and altering the presentation of the books. At one point many moons ago I had gone through to find what changed, but I certainly can't remember now. It wasn't significant, and that's noted in the books themselves. I think there was a table or two that were reorganized, and some clarifications to spells were the main things if I recall.</p><p></p><p>But my point is just that 5e will give your wizards substantially more hit points.</p><p></p><p>They use d6 instead of d4.</p><p>They aren't capped at a +2 bonus for Constitution</p><p>They aren't capped at 10 HD (in 1st ed. they were capped at 11 HD), then only gain 1 hp per level (+ Constitution bonus, still capped at +2)</p><p></p><p>Your method will raise the Constitution score, but not the cap on Constitution bonus for hp for a non-fighter, so it's pointless past 17 for a wizard.</p><p></p><p>Assuming a 20th level wizard with a Constitution bonus of +5:</p><p>In 1e the max was 129.</p><p>In 2e the max was 126.</p><p>In 3e the max was 180.</p><p>In 5e the max is 220, if using the 6 hp at 1st and 4 at each subsequent level, you'd have 182. Note that if you only have a Constitution modifier of +2, then the "standard" 5e wizard has the maximum hp of the 1e/2e versions.</p><p></p><p>In 1e and 2e, each additional level above 20th could give you a maximum of +3 hp, or an additional 18 hp for a 26th level wizard, so a maximum of 147 or 144, still considerably less than the 5e version.</p><p>In 3e the max was a maximum of 54 more hp by that time. This would exceed the 5e limit with 234. </p><p></p><p>Suffice to say, always recalculate hp with 5e rules.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7468122, member: 6778044"] Nope. The "revised" books change nothing other than incorporating errata and altering the presentation of the books. At one point many moons ago I had gone through to find what changed, but I certainly can't remember now. It wasn't significant, and that's noted in the books themselves. I think there was a table or two that were reorganized, and some clarifications to spells were the main things if I recall. But my point is just that 5e will give your wizards substantially more hit points. They use d6 instead of d4. They aren't capped at a +2 bonus for Constitution They aren't capped at 10 HD (in 1st ed. they were capped at 11 HD), then only gain 1 hp per level (+ Constitution bonus, still capped at +2) Your method will raise the Constitution score, but not the cap on Constitution bonus for hp for a non-fighter, so it's pointless past 17 for a wizard. Assuming a 20th level wizard with a Constitution bonus of +5: In 1e the max was 129. In 2e the max was 126. In 3e the max was 180. In 5e the max is 220, if using the 6 hp at 1st and 4 at each subsequent level, you'd have 182. Note that if you only have a Constitution modifier of +2, then the "standard" 5e wizard has the maximum hp of the 1e/2e versions. In 1e and 2e, each additional level above 20th could give you a maximum of +3 hp, or an additional 18 hp for a 26th level wizard, so a maximum of 147 or 144, still considerably less than the 5e version. In 3e the max was a maximum of 54 more hp by that time. This would exceed the 5e limit with 234. Suffice to say, always recalculate hp with 5e rules. [/QUOTE]
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