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How to Convert High-Level 2e Spellcasters to 5e?
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<blockquote data-quote="L R Ballard" data-source="post: 7468999" data-attributes="member: 40307"><p>Yup. I’ve been using the NPC monster stat blocks as reference monsters whenever possible. Then I modify the stat blocks according to the NPC creation tables and guidelines in the <em>MM</em> and <em>DMG</em>.</p><p></p><p></p><p></p><p>How about my using the epic boons previously mentioned?</p><p></p><p>“Boon of Fortitude: Your hit point maximum increases by 40” (<em>DMG</em> 5e 232).</p><p></p><p>“Boon of Quick Casting: Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell’s casting time is now 1 bonus action for you” (<em>DMG</em> 5e 232).</p><p></p><p></p><p></p><p>Epic boons are defensible to players who object because those boons are described in the 5e <em>DMG</em>. I just need to make sure that I can determine how a given epic boon affects an NPC’s CR. The Monster Features Table may have some analogues (<em>DMG</em> 5e 280-81).</p><p></p><p>By using the <em>MM</em> stat blocks, I’m also opening the door to giving NPCs legendary actions.</p><p></p><p></p><p></p><p>I have written an almost 200,000-line Autohotkey script to automate the NPC creation process. It’s mostly phrase-activated string replaces, but it dramatically simplifies things.</p><p></p><p>My biggest criticism of 3e is that the proliferation of sources leads to new rules and other complexities that make design too time consuming.</p></blockquote><p></p>
[QUOTE="L R Ballard, post: 7468999, member: 40307"] Yup. I’ve been using the NPC monster stat blocks as reference monsters whenever possible. Then I modify the stat blocks according to the NPC creation tables and guidelines in the [I]MM[/I] and [I]DMG[/I]. How about my using the epic boons previously mentioned? “Boon of Fortitude: Your hit point maximum increases by 40” ([I]DMG[/I] 5e 232). “Boon of Quick Casting: Choose one of your spells of 1st through 3rd level that has a casting time of 1 action. That spell’s casting time is now 1 bonus action for you” ([I]DMG[/I] 5e 232). Epic boons are defensible to players who object because those boons are described in the 5e [I]DMG[/I]. I just need to make sure that I can determine how a given epic boon affects an NPC’s CR. The Monster Features Table may have some analogues ([I]DMG[/I] 5e 280-81). By using the [I]MM[/I] stat blocks, I’m also opening the door to giving NPCs legendary actions. I have written an almost 200,000-line Autohotkey script to automate the NPC creation process. It’s mostly phrase-activated string replaces, but it dramatically simplifies things. My biggest criticism of 3e is that the proliferation of sources leads to new rules and other complexities that make design too time consuming. [/QUOTE]
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How to Convert High-Level 2e Spellcasters to 5e?
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