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How to Convert High-Level 2e Spellcasters to 5e?
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<blockquote data-quote="L R Ballard" data-source="post: 7469027" data-attributes="member: 40307"><p>For this conversion, I make mostly phrasing and formatting changes to 2e magic items. I made a checklist to use when editing and formatting the 2e magic items. It’s a work in progress: please feel free to critique.</p><p></p><p>Please note: I am unable to use small capitals with the forum tools. The example magic item is the Trident of Fish Command (<em>DMG</em> 5e 209).</p><p></p><p>MAGIC ITEM CREATION CHECKLIST </p><p></p><p>1. Name the item using small capitals. </p><p></p><p>Example: TRIDENT OF FISH COMMAND </p><p></p><p>2. Underneath the name, define the item type: armor, potion, ring, rod, scroll, staff, wand, weapon, or wondrous item (<em>DMG</em> 5e 139-40). </p><p></p><p>3. Indicate the rarity of the item: Common, Uncommon, Rare, Very rare, or Legendary (<em>DMG</em> 5e 135). </p><p></p><p>If the item requires attunement, state so in parentheses. Italicize the whole line, including parentheses. </p><p></p><p><em>Example: Weapon (trident), uncommon (requires attunement)</em> </p><p></p><p>4. Briefly describe the item. If the item has charges, list the number of charges. </p><p></p><p>Example: The trident is a magic weapon. It has 3 charges. </p><p></p><p>5. Use the second-person pronoun "you" to describe how to use, or otherwise activate, the item. </p><p></p><p>Example: While you carry it, you can use an action and expend 1 charge to cast <em>dominate beast</em> (DC 15) from it on a beast that has an innate swimming speed. </p><p></p><p>6. Italicize the names of spells, and include their difficulty classes or saving throws. </p><p></p><p>Use the DCs for spells cast from scrolls, or specify that the caster can use its own DC or that a predetermined DC applies. </p><p></p><p>7. Use the final sentence to state how the item regains charges, if applicable. </p><p></p><p>The trident regains 1d3 expended charges daily at dawn.</p></blockquote><p></p>
[QUOTE="L R Ballard, post: 7469027, member: 40307"] For this conversion, I make mostly phrasing and formatting changes to 2e magic items. I made a checklist to use when editing and formatting the 2e magic items. It’s a work in progress: please feel free to critique. Please note: I am unable to use small capitals with the forum tools. The example magic item is the Trident of Fish Command ([I]DMG[/I] 5e 209). MAGIC ITEM CREATION CHECKLIST 1. Name the item using small capitals. Example: TRIDENT OF FISH COMMAND 2. Underneath the name, define the item type: armor, potion, ring, rod, scroll, staff, wand, weapon, or wondrous item ([I]DMG[/I] 5e 139-40). 3. Indicate the rarity of the item: Common, Uncommon, Rare, Very rare, or Legendary ([I]DMG[/I] 5e 135). If the item requires attunement, state so in parentheses. Italicize the whole line, including parentheses. [I]Example: Weapon (trident), uncommon (requires attunement)[/I] 4. Briefly describe the item. If the item has charges, list the number of charges. Example: The trident is a magic weapon. It has 3 charges. 5. Use the second-person pronoun "you" to describe how to use, or otherwise activate, the item. Example: While you carry it, you can use an action and expend 1 charge to cast [I]dominate beast[/I] (DC 15) from it on a beast that has an innate swimming speed. 6. Italicize the names of spells, and include their difficulty classes or saving throws. Use the DCs for spells cast from scrolls, or specify that the caster can use its own DC or that a predetermined DC applies. 7. Use the final sentence to state how the item regains charges, if applicable. The trident regains 1d3 expended charges daily at dawn. [/QUOTE]
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How to Convert High-Level 2e Spellcasters to 5e?
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