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How to convince my players to give 2e a try?
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<blockquote data-quote="WheresMyD20" data-source="post: 5319303" data-attributes="member: 60772"><p>Regarding "going back in systems" - why are they playing Pathfinder then? Shouldn't they be playing 4e? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Kidding aside, there's nothing inherently wrong with 2e. It's a perfectly good edition that stands apart from 3e the same way that Pathfinder stands apart from 4e. All three of them have their own unique feel. 2e is not an objectively "inferior" edition compared to 3e anymore than 3e is an objectively "inferior" edition compared to 4e. They're all just different.</p><p></p><p>Tell them that the 2e rules are written the way they are written in order to keep the game simple, fluid, and fast-moving. DM judgment is a key component of 2e. It says so specifically in the introduction to the 2e DMG. Relying on the DM to make common sense decisions is an intentional design decision designed to keep the rule set from becoming cumbersome.</p><p></p><p>If they just want to sit around pointing out wonky rules, then ask them if they want to keep an open mind and give the game a fair shot. If they say "yes" then the rule-hunting should stop. If they say "no", then put the game away and play something else.</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 5319303, member: 60772"] Regarding "going back in systems" - why are they playing Pathfinder then? Shouldn't they be playing 4e? ;) Kidding aside, there's nothing inherently wrong with 2e. It's a perfectly good edition that stands apart from 3e the same way that Pathfinder stands apart from 4e. All three of them have their own unique feel. 2e is not an objectively "inferior" edition compared to 3e anymore than 3e is an objectively "inferior" edition compared to 4e. They're all just different. Tell them that the 2e rules are written the way they are written in order to keep the game simple, fluid, and fast-moving. DM judgment is a key component of 2e. It says so specifically in the introduction to the 2e DMG. Relying on the DM to make common sense decisions is an intentional design decision designed to keep the rule set from becoming cumbersome. If they just want to sit around pointing out wonky rules, then ask them if they want to keep an open mind and give the game a fair shot. If they say "yes" then the rule-hunting should stop. If they say "no", then put the game away and play something else. [/QUOTE]
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How to convince my players to give 2e a try?
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