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How to create a 3-way fight?
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<blockquote data-quote="ScaleyBob" data-source="post: 7100744" data-attributes="member: 6852514"><p>They're both brilliant. I did a similar to Monkey Business 4 way fight in 4th Ed - a giant Monkey, several T-Rexes, and an Orcish Big Game Hunter who was trying to take down the Monkey. The PCs job was to protect the Monkey, even though it didn't really need protecting, and it viewed the PCs as potential threats. Mostly it was an excuse to have King Kong show up, and throw T-Rexes at my players. (Fey Ray. That's a truly fantastic name. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>As for the original question, there's any number of possibilities - PCs run into some bandits, the noise made by the fight draws in a Bulette, or some Ankhegs, or the smell of blood draws in a wyvern, Manticore or Dragon, who then attacks everyone. The PCs get ambushed by one group of Humanoids only to have a worse group roll up and attack both - ambushed by Orcs or Goblins, and then get attacked by Gnolls or Bugbears. Or maybe have a large group of Baddies (gnolls are good for this) who have a tendency to infight - as the fight progresses, the enemies start attacking one another as well as the PCs over imagined slights, or loot, or captives, or if the single unifying leader gets killed (which can happen quite easily, as PCs almost always target the leader first) the different lieutenants and their followers divide up and attack each other as well as the PCs.</p><p></p><p>To minimise Monsterbating (great term <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), standardize the numbers needed to hit each other (say between 12-15) rather than using a modifier, and use the average damage instead of rolling. Or just wing it.</p><p></p><p>I'm currently trying to work out a three way fight myself - between the PCs, an Ilithid Psion and it's followers, and a Hobgoblin Wizard Ghost and it's followers. So far, it's looking like it may end up in the too hard basket. Mid level NPC spellcasters are tricky enough when there's one of them, never mind having two attacking each other as well the the Party.</p></blockquote><p></p>
[QUOTE="ScaleyBob, post: 7100744, member: 6852514"] They're both brilliant. I did a similar to Monkey Business 4 way fight in 4th Ed - a giant Monkey, several T-Rexes, and an Orcish Big Game Hunter who was trying to take down the Monkey. The PCs job was to protect the Monkey, even though it didn't really need protecting, and it viewed the PCs as potential threats. Mostly it was an excuse to have King Kong show up, and throw T-Rexes at my players. (Fey Ray. That's a truly fantastic name. :D ) As for the original question, there's any number of possibilities - PCs run into some bandits, the noise made by the fight draws in a Bulette, or some Ankhegs, or the smell of blood draws in a wyvern, Manticore or Dragon, who then attacks everyone. The PCs get ambushed by one group of Humanoids only to have a worse group roll up and attack both - ambushed by Orcs or Goblins, and then get attacked by Gnolls or Bugbears. Or maybe have a large group of Baddies (gnolls are good for this) who have a tendency to infight - as the fight progresses, the enemies start attacking one another as well as the PCs over imagined slights, or loot, or captives, or if the single unifying leader gets killed (which can happen quite easily, as PCs almost always target the leader first) the different lieutenants and their followers divide up and attack each other as well as the PCs. To minimise Monsterbating (great term :) ), standardize the numbers needed to hit each other (say between 12-15) rather than using a modifier, and use the average damage instead of rolling. Or just wing it. I'm currently trying to work out a three way fight myself - between the PCs, an Ilithid Psion and it's followers, and a Hobgoblin Wizard Ghost and it's followers. So far, it's looking like it may end up in the too hard basket. Mid level NPC spellcasters are tricky enough when there's one of them, never mind having two attacking each other as well the the Party. [/QUOTE]
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How to create a 3-way fight?
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