Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
how to create golems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Devon" data-source="post: 56147" data-attributes="member: 1446"><p><strong>just reviewed Monte's construct template</strong></p><p></p><p>I found Monte Cook's construct template from the Book of Eldritch Might (offered for free on his website), and while it seems clear enough, it didn't address a few issues which concerned me. I downloaded the full book ($5), and it didn't elaborate any more than the excerpt.</p><p></p><p>First, he only mentions Stone and Metal constructs, so the template doesn't address constructs of other types.</p><p></p><p>Next, the Arcane/Divine issue. Arcane and Divine spellcasters can both create stone constructs, but limited wish (listed as one of the 4 spells) is only an arcane spell, and polymorph any object (another required spell) is only for arcane spellcasters and clerics with the Trickery domain. Stone shape and geas/quest are, thankfully, open to both arcane and divine casters. Also, only arcane casters can create metal constructs (and that list is fully arcane spells). It does mention that visiting spellcasters can provide one of the spells, but this is not common to the seminal four golems (flesh, stone, clay and iron), although these do address outside sources.</p><p></p><p>Also, it mentions that a creator needs to be 16th level for both stone and metal constructs, regardless of the creation's power level. The standard four golems do vary as far as minimum caster level.</p><p></p><p>Overall, the template serves to convert existing creatures into stone and metal construct forms. Which is great, and I'll use it. However, it doesn't go into enough detail about the broad spectrum of golem creation. </p><p></p><p>What we do get is a baseline for determining costs (10,000 per hit die), xp (for stone, 100/hit die, or 1% of its cost in gold; for metal, 150 xp/hit die, or 1.5% of its cost in gold), a value for the lab (500 gp), the feats needed (Craft Wondrous Item or Craft Magic Arms and Armor), and the time expenditure.</p><p></p><p>Mongoose is publishing a book on construct creation (part of their Encyclopaedia Arcane line), so maybe they'll have something on the general nature of golems. Or I'll have to forge my own set of suggestions.</p><p></p><p>- Devon</p></blockquote><p></p>
[QUOTE="Devon, post: 56147, member: 1446"] [b]just reviewed Monte's construct template[/b] I found Monte Cook's construct template from the Book of Eldritch Might (offered for free on his website), and while it seems clear enough, it didn't address a few issues which concerned me. I downloaded the full book ($5), and it didn't elaborate any more than the excerpt. First, he only mentions Stone and Metal constructs, so the template doesn't address constructs of other types. Next, the Arcane/Divine issue. Arcane and Divine spellcasters can both create stone constructs, but limited wish (listed as one of the 4 spells) is only an arcane spell, and polymorph any object (another required spell) is only for arcane spellcasters and clerics with the Trickery domain. Stone shape and geas/quest are, thankfully, open to both arcane and divine casters. Also, only arcane casters can create metal constructs (and that list is fully arcane spells). It does mention that visiting spellcasters can provide one of the spells, but this is not common to the seminal four golems (flesh, stone, clay and iron), although these do address outside sources. Also, it mentions that a creator needs to be 16th level for both stone and metal constructs, regardless of the creation's power level. The standard four golems do vary as far as minimum caster level. Overall, the template serves to convert existing creatures into stone and metal construct forms. Which is great, and I'll use it. However, it doesn't go into enough detail about the broad spectrum of golem creation. What we do get is a baseline for determining costs (10,000 per hit die), xp (for stone, 100/hit die, or 1% of its cost in gold; for metal, 150 xp/hit die, or 1.5% of its cost in gold), a value for the lab (500 gp), the feats needed (Craft Wondrous Item or Craft Magic Arms and Armor), and the time expenditure. Mongoose is publishing a book on construct creation (part of their Encyclopaedia Arcane line), so maybe they'll have something on the general nature of golems. Or I'll have to forge my own set of suggestions. - Devon [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
how to create golems
Top