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How to cure a vampire?
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<blockquote data-quote="Shiroiken" data-source="post: 6651994" data-attributes="member: 6775477"><p>I would go with Option 2, but give it an easy way and a hard way.</p><p></p><p>Easy way: kill her then resurrect her. Straightforward, but can still be very challenging. Potential downsides: she may take it personally (hold it against him for killing her), time as a vampire might have changed her perspective (making her evil), and/or she chooses not to come back (preferring the afterlife).</p><p></p><p>Hard way: a Mcguffin can be used to bring her back. This would have a quests to: learn what it is, learn where it is, go get it, then face her. This time would allow her (or her master) to grow in strength, possibly turning more and more people (and the McGuffin probably only fixes 1 person) and solidify their position.</p><p></p><p>The first option is best for an ongoing campaign, as it should only take a session or two. The second options is good for the beginning of a campaign, since it could easily be the focus of the game. Another choice would be to give both options to the characters, forcing them to choose.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6651994, member: 6775477"] I would go with Option 2, but give it an easy way and a hard way. Easy way: kill her then resurrect her. Straightforward, but can still be very challenging. Potential downsides: she may take it personally (hold it against him for killing her), time as a vampire might have changed her perspective (making her evil), and/or she chooses not to come back (preferring the afterlife). Hard way: a Mcguffin can be used to bring her back. This would have a quests to: learn what it is, learn where it is, go get it, then face her. This time would allow her (or her master) to grow in strength, possibly turning more and more people (and the McGuffin probably only fixes 1 person) and solidify their position. The first option is best for an ongoing campaign, as it should only take a session or two. The second options is good for the beginning of a campaign, since it could easily be the focus of the game. Another choice would be to give both options to the characters, forcing them to choose. [/QUOTE]
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