Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to cut back on distractions? help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Katana_Geldar" data-source="post: 5370589" data-attributes="member: 85476"><p>There's nothing wrong with:</p><p> </p><p>* Banning laptops from being brought to the game, or if that's too steep being turned on at the table.</p><p>* Asking cell phones to be switched off or silent during the game (unless you are expecting a very important call or it is your birthday)</p><p>* Bringing your character sheet to the game already made and printed.</p><p> </p><p>In my group, there's an understanding that when you come to game night <strong>you are there to game</strong> and nothing else. I'm the main GM in my group and occassionally I've had to step in and ask people not to bring laptops, or at least not have them on when we are playing. And tell the GM that managing the group is part of their job.</p><p> </p><p>We do have breaks, which is when people can attend to digital urges as well as natural ones.</p><p> </p><p>If worse comes to worse, set a regular time to have breaks. Say ten minutes every hour or two hours. Put your laptops, phones etc in a place AWAY from the game table and have there what you need to game (paper, dice, books). And GMs should be able to read the room (and look ahead in their notes), to say when to call a break.</p><p> </p><p>Worst experience I've had was when a GM was talking to his girlfriend on the phone during the game, and we were in the middle of an encounter. I answered the phone a total of TWO times at the game table, first one was from my Dad and lasted less than a minute saying it was a bad time. Second one was from my sister on my birthday and before I talked to her I called a break.</p><p> </p><p>Basically, you need to sit down as a group and set the house rules so it's fair for everyone. And <strong>stick to them</strong>, it's consideration for your fellow players and the GM. And tell the GM they need to be large and in charge about this, they're managing the group and it's their job to make sure the game happens.</p></blockquote><p></p>
[QUOTE="Katana_Geldar, post: 5370589, member: 85476"] There's nothing wrong with: * Banning laptops from being brought to the game, or if that's too steep being turned on at the table. * Asking cell phones to be switched off or silent during the game (unless you are expecting a very important call or it is your birthday) * Bringing your character sheet to the game already made and printed. In my group, there's an understanding that when you come to game night [B]you are there to game[/B] and nothing else. I'm the main GM in my group and occassionally I've had to step in and ask people not to bring laptops, or at least not have them on when we are playing. And tell the GM that managing the group is part of their job. We do have breaks, which is when people can attend to digital urges as well as natural ones. If worse comes to worse, set a regular time to have breaks. Say ten minutes every hour or two hours. Put your laptops, phones etc in a place AWAY from the game table and have there what you need to game (paper, dice, books). And GMs should be able to read the room (and look ahead in their notes), to say when to call a break. Worst experience I've had was when a GM was talking to his girlfriend on the phone during the game, and we were in the middle of an encounter. I answered the phone a total of TWO times at the game table, first one was from my Dad and lasted less than a minute saying it was a bad time. Second one was from my sister on my birthday and before I talked to her I called a break. Basically, you need to sit down as a group and set the house rules so it's fair for everyone. And [B]stick to them[/B], it's consideration for your fellow players and the GM. And tell the GM they need to be large and in charge about this, they're managing the group and it's their job to make sure the game happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to cut back on distractions? help
Top