Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to cut back on distractions? help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 5370985" data-attributes="member: 58197"><p>I notice that everything you describe is about social interaction--talking, joking, telling stories. The OP's complaint is about cell phones, laptops, and video games.</p><p></p><p>I am, to put it mildly, a lot more accepting of the former than the latter. The way I see it, gaming is a chance to get together and hang out with friends; social interaction is as important as the game itself, if not more so. So if some nights we spend more time shooting the bull than actually gaming, it's no big loss. However, "playing with electronic gadgets" is not part of the mission statement*, and you can damn well do it on your own time.</p><p></p><p>I'm fortunate not to have to deal with that crap at my table--we do, as with Rel's group, sometimes spend a lot of time chatting and joking, but nobody's sending texts in the middle of combat. Once in a while somebody might want to show the group a Youtube video before the game starts, and once in a long while one of the players will take a <em>brief</em> call about something business- or family-related (two of the players are co-owners of a local Radio Shack, and two more have kids at home) but that's about it.</p><p></p><p>In the situation the OP describes, I'd push for a "no cell phone/text message conversations except emergencies, no computers, no video games" rule. Just be sure you know how you plan to enforce it and that you're ready to follow through, because I give it better than even odds somebody's going to test your resolve within five sessions. In-game sanctions--e.g., character death--are one option; I don't normally advocate in-game retaliation for out-of-game obnoxiousness, but in this case it might work as long as you establish the policy up front. Requiring everyone to hand over the gadgetry is another. An outright player-ban is the big gun, but may be necessary given what you've described.</p><p></p><p>Whatever you do, hold the line and don't let anything slide "just this once," or soon you'll be right back where you started. Here's how it will go if you aren't careful:</p><p></p><p>DM: "Bob, it's Thorgrim's turn."</p><p>Bob (texting busily): "One sec."</p><p>DM: "You know the rules. Rocks fall on Thorgrim's head and he dies."</p><p>Bob (hastily puts phone away): "No, it's okay, I'm done. I'm attacking, uh, that guy." (starts rolling dice)</p><p>DM: "..."</p><p></p><p>(The proper answer here is, "Too late. You're dead. Make a new character." Or whatever other penalty you've agreed on. But the DM has to be prepared to be a hard-ass.)</p><p></p><p>[size=-2]*No, we do not have a literal mission statement.[/size]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5370985, member: 58197"] I notice that everything you describe is about social interaction--talking, joking, telling stories. The OP's complaint is about cell phones, laptops, and video games. I am, to put it mildly, a lot more accepting of the former than the latter. The way I see it, gaming is a chance to get together and hang out with friends; social interaction is as important as the game itself, if not more so. So if some nights we spend more time shooting the bull than actually gaming, it's no big loss. However, "playing with electronic gadgets" is not part of the mission statement*, and you can damn well do it on your own time. I'm fortunate not to have to deal with that crap at my table--we do, as with Rel's group, sometimes spend a lot of time chatting and joking, but nobody's sending texts in the middle of combat. Once in a while somebody might want to show the group a Youtube video before the game starts, and once in a long while one of the players will take a [i]brief[/i] call about something business- or family-related (two of the players are co-owners of a local Radio Shack, and two more have kids at home) but that's about it. In the situation the OP describes, I'd push for a "no cell phone/text message conversations except emergencies, no computers, no video games" rule. Just be sure you know how you plan to enforce it and that you're ready to follow through, because I give it better than even odds somebody's going to test your resolve within five sessions. In-game sanctions--e.g., character death--are one option; I don't normally advocate in-game retaliation for out-of-game obnoxiousness, but in this case it might work as long as you establish the policy up front. Requiring everyone to hand over the gadgetry is another. An outright player-ban is the big gun, but may be necessary given what you've described. Whatever you do, hold the line and don't let anything slide "just this once," or soon you'll be right back where you started. Here's how it will go if you aren't careful: DM: "Bob, it's Thorgrim's turn." Bob (texting busily): "One sec." DM: "You know the rules. Rocks fall on Thorgrim's head and he dies." Bob (hastily puts phone away): "No, it's okay, I'm done. I'm attacking, uh, that guy." (starts rolling dice) DM: "..." (The proper answer here is, "Too late. You're dead. Make a new character." Or whatever other penalty you've agreed on. But the DM has to be prepared to be a hard-ass.) [size=-2]*No, we do not have a literal mission statement.[/size] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to cut back on distractions? help
Top