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How to cut back on distractions? help
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<blockquote data-quote="Haltherrion" data-source="post: 5375743" data-attributes="member: 18253"><p>Distraction can be caused by too many attracitve nuisances nearby such as laptops, TVs, whatever. But they are most often caused by a lack of engagement due to a boring campaign. People get together for entertainment and if the game doesn't provide it, they will provide it on their own by talking about WOW or last night's ballgame or whatever. Even character creation can be juiced up to make it fully engaging and in the process, illuminate the setting or starting story arc or what not.</p><p> </p><p>Our own character creation sessions involve a complicated player draft process that never fails to engage. And usually the first session after that starts the game off in the time honored tradition of "the big bang." Most adventure movies these days start with a bang for a reason: it engages the audience. Some groups may not need this but if your group's attention wanders, seize it! Give them something to focus on.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5375743, member: 18253"] Distraction can be caused by too many attracitve nuisances nearby such as laptops, TVs, whatever. But they are most often caused by a lack of engagement due to a boring campaign. People get together for entertainment and if the game doesn't provide it, they will provide it on their own by talking about WOW or last night's ballgame or whatever. Even character creation can be juiced up to make it fully engaging and in the process, illuminate the setting or starting story arc or what not. Our own character creation sessions involve a complicated player draft process that never fails to engage. And usually the first session after that starts the game off in the time honored tradition of "the big bang." Most adventure movies these days start with a bang for a reason: it engages the audience. Some groups may not need this but if your group's attention wanders, seize it! Give them something to focus on. [/QUOTE]
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