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<blockquote data-quote="Irda Ranger" data-source="post: 7453233" data-attributes="member: 1003"><p>I generally agree with the main post. I do think though that Templars are perfect for 5E Warlocks, with the local Sorcerer King as their patron. It just really fits the flavor text of the class perfectly. The one thing I might look at though is the core spell list of the class, as it's pretty limited in the PHB and Templars might need some more spells than the core list provides (even with their SK's Expanded List).</p><p></p><p>You could even have different expanded Spell Lists for each SK, to reflect their personality and history.</p><p></p><p>Many of the Dark Sun-specific versions of classes would be designed as Sub-Classes in 5E. Make a bard sub-class that's good with poisons and you have the DS Bard. (Although honestly, the DS Bard is really just a 5E Rogue/Assassin with the Entertainer background) Gladiator as fighter sub-class. I wouldn't necessarily limit players to this choices though. I might now allow the full range of sub-classes in PHB/XGE, but I think it would be fine to include some of them. Bards could choose Lore and Valor, for instance.</p><p></p><p>It would be fun to make them Athasian-themed totem animals for Barbarian.</p><p></p><p>5E Wood Elves already have boosted movement rates. You could add some ribbon ability about being tall and covering extra overland miles without Exhaustion without breaking anything.</p><p></p><p>The hard thing (IMO) of designing for Dark Sun is making a Preserver that's true to the setting but also relatively balanced with other classes and still fun to play. It's easy to make a Preserver that just sucks as a class. The flavor text of the setting says it takes time to gather life-energy gently, so you could make casting any spell take a full round or two (and you have to maintain Concentration while doing it), but that would be pretty limiting as a player choice.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7453233, member: 1003"] I generally agree with the main post. I do think though that Templars are perfect for 5E Warlocks, with the local Sorcerer King as their patron. It just really fits the flavor text of the class perfectly. The one thing I might look at though is the core spell list of the class, as it's pretty limited in the PHB and Templars might need some more spells than the core list provides (even with their SK's Expanded List). You could even have different expanded Spell Lists for each SK, to reflect their personality and history. Many of the Dark Sun-specific versions of classes would be designed as Sub-Classes in 5E. Make a bard sub-class that's good with poisons and you have the DS Bard. (Although honestly, the DS Bard is really just a 5E Rogue/Assassin with the Entertainer background) Gladiator as fighter sub-class. I wouldn't necessarily limit players to this choices though. I might now allow the full range of sub-classes in PHB/XGE, but I think it would be fine to include some of them. Bards could choose Lore and Valor, for instance. It would be fun to make them Athasian-themed totem animals for Barbarian. 5E Wood Elves already have boosted movement rates. You could add some ribbon ability about being tall and covering extra overland miles without Exhaustion without breaking anything. The hard thing (IMO) of designing for Dark Sun is making a Preserver that's true to the setting but also relatively balanced with other classes and still fun to play. It's easy to make a Preserver that just sucks as a class. The flavor text of the setting says it takes time to gather life-energy gently, so you could make casting any spell take a full round or two (and you have to maintain Concentration while doing it), but that would be pretty limiting as a player choice. [/QUOTE]
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