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How to De-Magic 5e
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<blockquote data-quote="Yaarel" data-source="post: 7831781" data-attributes="member: 58172"><p>If players are allowed to play spellcasters, and there are players who love high magic, then there will be lots of magic in every session.</p><p></p><p>If cantrips specifically are an issue, each cantrip is a proficiency. It is fairly straightforward to swap a cantrip for a martial weapon proficiency, a light armor then medium then heavy proficiency, or a skill, tool, or vehicle proficiency. If certain cantrips dont bother you, perhaps Dancing Lights, then allow these and allow a Fighter to swap a proficiency for it too. Proficiency with <em>all</em> martial weapons is worth maybe three separate martial proficiencies. So a Fighter could reduce to a longsword and a longbow, plus a setting-appropriate cantrip.</p><p></p><p>Make Ranger Hunters Mark a class feature. Remove a number of slots from the spell slots, and rededicate them for the class feature only, meaning that Hunters Mark can only be used so many times per rest.</p><p></p><p>Possibly REQUIRE a spellcaster character to multiclass. Alternating one level of a spellcaster class, then one level of a nonmagic class. This will stretch out the spellcasting so that lower level spells only become accessible at higher levels.</p><p></p><p>− Or similarly. Ban all fullcasters. Instead, make Eldritch Knight, Arcane Trickster, Ranger, and Paladin healer, the ‘wizards’ of the setting. If someone wants to play ‘Gandolf’, be an unarmored Dexterity Paladin.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7831781, member: 58172"] If players are allowed to play spellcasters, and there are players who love high magic, then there will be lots of magic in every session. If cantrips specifically are an issue, each cantrip is a proficiency. It is fairly straightforward to swap a cantrip for a martial weapon proficiency, a light armor then medium then heavy proficiency, or a skill, tool, or vehicle proficiency. If certain cantrips dont bother you, perhaps Dancing Lights, then allow these and allow a Fighter to swap a proficiency for it too. Proficiency with [I]all[/I] martial weapons is worth maybe three separate martial proficiencies. So a Fighter could reduce to a longsword and a longbow, plus a setting-appropriate cantrip. Make Ranger Hunters Mark a class feature. Remove a number of slots from the spell slots, and rededicate them for the class feature only, meaning that Hunters Mark can only be used so many times per rest. Possibly REQUIRE a spellcaster character to multiclass. Alternating one level of a spellcaster class, then one level of a nonmagic class. This will stretch out the spellcasting so that lower level spells only become accessible at higher levels. − Or similarly. Ban all fullcasters. Instead, make Eldritch Knight, Arcane Trickster, Ranger, and Paladin healer, the ‘wizards’ of the setting. If someone wants to play ‘Gandolf’, be an unarmored Dexterity Paladin. [/QUOTE]
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