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How to De-Magic 5e
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7831811" data-attributes="member: 6871653"><p>I once add the idea of taking the casting system of Beyond the Wall (OSR style game based on young adventurers and the bonds that unites them). </p><ul> <li data-xf-list-type="ul">Spellcasters gain can cast 1 spells per day/per level. (You may want to tweak this tho)</li> <li data-xf-list-type="ul">Spell increase per caster level as in previous edition.</li> <li data-xf-list-type="ul">There's no spell level. Each level is roughly the equivalent in power of first of second level spells in DnD.</li> <li data-xf-list-type="ul">There's Cantrips which you need to maka an ability check before casting, mostly spells like Light, Speak with Animals. Failing the ability check trigger a backlash, forcing the caster to decide between losing cantrip for the day or letting the Dm choose a random effect for the spell.</li> <li data-xf-list-type="ul">Higher level spells in DnD (3rd to 6th ish) are rituals and those have levels. To cast a ritual, the caster needs to spend a number of hours equal to the ritual levels and expand rare component. Yes, that means that casting Fireball requires 3 hours, and the heart of a fire elemental: its an artillery spell.</li> <li data-xf-list-type="ul">There's a huge focus on folksy and subtle magic.</li> <li data-xf-list-type="ul">No spell divine/arcane/druidic spell list: theres only one type of caster in BtW, but in DnD you may want to have more, sharing the same spell list or not.</li> </ul></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7831811, member: 6871653"] I once add the idea of taking the casting system of Beyond the Wall (OSR style game based on young adventurers and the bonds that unites them). [LIST] [*]Spellcasters gain can cast 1 spells per day/per level. (You may want to tweak this tho) [*]Spell increase per caster level as in previous edition. [*]There's no spell level. Each level is roughly the equivalent in power of first of second level spells in DnD. [*]There's Cantrips which you need to maka an ability check before casting, mostly spells like Light, Speak with Animals. Failing the ability check trigger a backlash, forcing the caster to decide between losing cantrip for the day or letting the Dm choose a random effect for the spell. [*]Higher level spells in DnD (3rd to 6th ish) are rituals and those have levels. To cast a ritual, the caster needs to spend a number of hours equal to the ritual levels and expand rare component. Yes, that means that casting Fireball requires 3 hours, and the heart of a fire elemental: its an artillery spell. [*]There's a huge focus on folksy and subtle magic. [*]No spell divine/arcane/druidic spell list: theres only one type of caster in BtW, but in DnD you may want to have more, sharing the same spell list or not. [/LIST] [/QUOTE]
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