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How to De-Magic 5e
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<blockquote data-quote="snickersnax" data-source="post: 7833353" data-attributes="member: 6888204"><p>There are already sorcerer-like racial feats: drow high magic, wood elf magic, svirfneblin magic. You could easily have stacking sorcerer feats for each sorcerer type. (Dragon sorcerer I, dragon sorcerer II, dragon sorcerer III, etc). Since this modification is for a low magic game there is no reason to get concerned that magic is unavailable at low levels, that's one of the things we were hoping to achieve anyway.</p><p></p><p>There are already lists of cult spells and special abilities for the various devils and demons in Mordenkainen's Tome of Foes. These can easily be organized into feats for warlocks. It's also not hard to imagine the various warlock Pacts and invocations in the Player's Handbook as feats, and the Patron can put a price on each or them ala cart <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Remember my low-magic idea is to eliminate Sorcerer and Warlock, so the characters taking these sorcerer and warlock feats still have their other class features (fighter, monk, etc)</p></blockquote><p></p>
[QUOTE="snickersnax, post: 7833353, member: 6888204"] There are already sorcerer-like racial feats: drow high magic, wood elf magic, svirfneblin magic. You could easily have stacking sorcerer feats for each sorcerer type. (Dragon sorcerer I, dragon sorcerer II, dragon sorcerer III, etc). Since this modification is for a low magic game there is no reason to get concerned that magic is unavailable at low levels, that's one of the things we were hoping to achieve anyway. There are already lists of cult spells and special abilities for the various devils and demons in Mordenkainen's Tome of Foes. These can easily be organized into feats for warlocks. It's also not hard to imagine the various warlock Pacts and invocations in the Player's Handbook as feats, and the Patron can put a price on each or them ala cart :) Remember my low-magic idea is to eliminate Sorcerer and Warlock, so the characters taking these sorcerer and warlock feats still have their other class features (fighter, monk, etc) [/QUOTE]
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