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Character Builds & Optimization
How to deal 500+ damage (average) in one round
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<blockquote data-quote="Ohillion" data-source="post: 6687794" data-attributes="member: 6798304"><p>Which is why I run my campaigns with Plot EXP and Sub Plot EXP...I don't tell the players what the plots and sub plots are but they are made evident in some way or another. I usually have a target EXP in mind for each of the plots...if the players dominate the entire adventure with ease, it's only 25% of the intended EXP. If they do well and survive with some downtime for recovering from the adventure, I give 50%. If they struggle with each point on the way to completing a plot, they get 75% to 100% of the EXP.</p><p></p><p>This way, despite running from monsters, backing out of a deal made with an employer, but still completing the overall storyline, they are rewarded. All actions have consequences so backing out of deals, while discouraged, can have its own ramifications later and makes for some new sub plot I can add in later.</p><p></p><p>I hope this helps. If DM's can't make their games EXP/kill only, then as a player, it's your right and responsibility to bring it to their attention. The rules should be a touchstone for good DMing.</p></blockquote><p></p>
[QUOTE="Ohillion, post: 6687794, member: 6798304"] Which is why I run my campaigns with Plot EXP and Sub Plot EXP...I don't tell the players what the plots and sub plots are but they are made evident in some way or another. I usually have a target EXP in mind for each of the plots...if the players dominate the entire adventure with ease, it's only 25% of the intended EXP. If they do well and survive with some downtime for recovering from the adventure, I give 50%. If they struggle with each point on the way to completing a plot, they get 75% to 100% of the EXP. This way, despite running from monsters, backing out of a deal made with an employer, but still completing the overall storyline, they are rewarded. All actions have consequences so backing out of deals, while discouraged, can have its own ramifications later and makes for some new sub plot I can add in later. I hope this helps. If DM's can't make their games EXP/kill only, then as a player, it's your right and responsibility to bring it to their attention. The rules should be a touchstone for good DMing. [/QUOTE]
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How to deal 500+ damage (average) in one round
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