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How to Deal with a difficult DM?
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<blockquote data-quote="jollyninja" data-source="post: 1510612" data-attributes="member: 3208"><p>well, i spent 5 years gaming with a terrible dm. horrifically unbalancing rule changes "for flavor", refusal to kill a character who deserved death for his complete stupidity (my character, i'm not a jealous player type) claiming every time that the next campaign would be low magic, then introducing us to the only wizard cabal at lev 2 and giving us an unguarded royal treasury to loot, starting a new canpaign every couple of months, refusal to ever plan anything (though with one of the players, who refused to just gear up and go adventuring just for the adventure, ever it was kind of hard to plan for) for more then the first hour of the evening, never setting one day for the game (whenever enough people show up I'll run it), refusing to let a character succeed if doing so might delay his precious storyline and let a character shine as a hero of some worth despite the stacked odds, using every available variant rule if it helped him but then not letting us use them against the monster ie..." critical hit, i killed the hill giant woo hoo" "no, he parried" "how?" "the dueling rules in combat and tactics allow it, he parried" "he hits you for 20 pts" "i parried it" "you can't, he's to big" "i parried it with a greatsword and i'm wearing a girdle of giant strength" "anyway, you fail" so then this happens...............</p><p></p><p>the thing is he was the second dm i ever played with so i didn't realise how bad some of it was until i got into eric noah's site in 1999 and hit the boards. i quit altogether for a while and then found a new group. after finding that dm ran a different style then i really wanted, i started my own game, with him as a player on a different night and still play in his game. great group, two verry different dm styles, heck of a fun time. i only know ten gamers in person. if you leave the bad game, others will find you. i met the new dm at work. allways a fun time when the stereotype history major nerd type begins to suspect the jock he works with knows anything at all about D&D. i love watching it because i know how much courage it takes to bring it up the first time in redneck nowhere alberta.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 1510612, member: 3208"] well, i spent 5 years gaming with a terrible dm. horrifically unbalancing rule changes "for flavor", refusal to kill a character who deserved death for his complete stupidity (my character, i'm not a jealous player type) claiming every time that the next campaign would be low magic, then introducing us to the only wizard cabal at lev 2 and giving us an unguarded royal treasury to loot, starting a new canpaign every couple of months, refusal to ever plan anything (though with one of the players, who refused to just gear up and go adventuring just for the adventure, ever it was kind of hard to plan for) for more then the first hour of the evening, never setting one day for the game (whenever enough people show up I'll run it), refusing to let a character succeed if doing so might delay his precious storyline and let a character shine as a hero of some worth despite the stacked odds, using every available variant rule if it helped him but then not letting us use them against the monster ie..." critical hit, i killed the hill giant woo hoo" "no, he parried" "how?" "the dueling rules in combat and tactics allow it, he parried" "he hits you for 20 pts" "i parried it" "you can't, he's to big" "i parried it with a greatsword and i'm wearing a girdle of giant strength" "anyway, you fail" so then this happens............... the thing is he was the second dm i ever played with so i didn't realise how bad some of it was until i got into eric noah's site in 1999 and hit the boards. i quit altogether for a while and then found a new group. after finding that dm ran a different style then i really wanted, i started my own game, with him as a player on a different night and still play in his game. great group, two verry different dm styles, heck of a fun time. i only know ten gamers in person. if you leave the bad game, others will find you. i met the new dm at work. allways a fun time when the stereotype history major nerd type begins to suspect the jock he works with knows anything at all about D&D. i love watching it because i know how much courage it takes to bring it up the first time in redneck nowhere alberta. [/QUOTE]
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