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General Tabletop Discussion
*Dungeons & Dragons
How to deal with a Monk's AC?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6108258" data-attributes="member: 1165"><p>This guy isn't impressive, for several reasons.</p><p></p><p>First, he's "the" villain, and 3rd Edition can't handle solos. He's going to need backup and lots of it. So what kind of backup does he have?</p><p></p><p>Second, why doesn't he have Weapon Finesse? (And why does he have Combat Reflexes? Yes, it works well with his high Dex, but he's not a fighter.)</p><p></p><p>Third, why does he have no Will of his own? (Why such low Wisdom?) The monk won't ever face him, since he'll be paralyzed with Hold Monster the whole fight. (Unless he's got a really good cleric buddy.) Same with his low Con. What sort of items does this guy have, beyond weapons?</p><p></p><p>Fourth, how does he do damage? It's harder to do sneak attack damage with ranged than with melee attacks, and many of his class levels don't grant sneak attack dice. Also, his ranged attack is only doing +6 damage. I don't know anything about the Master Thrower class, but this isn't looking impressive just based on the info given here.</p><p></p><p>My suggestion is to find a good Conjuration spell that targets Fort, using whatever sources the PCs are using. Have a wizard use that. A lot. Conjuration spells ignore spell resistance. On the plus side for the PCs, monks are made to kill wizards, so while the monk is throwing themself at the wizard, the NPC rogue is free to gank another PC.</p><p></p><p>But another suggestion is to use a "plain rogue" and make sure he has Weapon Finesse. Then give him buddies to flank with.</p><p></p><p>As for the monk... well, they tend to be pretty bad on the attack. Couldn't the NPCs just ignore him and concentrate on the real threats?</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6108258, member: 1165"] This guy isn't impressive, for several reasons. First, he's "the" villain, and 3rd Edition can't handle solos. He's going to need backup and lots of it. So what kind of backup does he have? Second, why doesn't he have Weapon Finesse? (And why does he have Combat Reflexes? Yes, it works well with his high Dex, but he's not a fighter.) Third, why does he have no Will of his own? (Why such low Wisdom?) The monk won't ever face him, since he'll be paralyzed with Hold Monster the whole fight. (Unless he's got a really good cleric buddy.) Same with his low Con. What sort of items does this guy have, beyond weapons? Fourth, how does he do damage? It's harder to do sneak attack damage with ranged than with melee attacks, and many of his class levels don't grant sneak attack dice. Also, his ranged attack is only doing +6 damage. I don't know anything about the Master Thrower class, but this isn't looking impressive just based on the info given here. My suggestion is to find a good Conjuration spell that targets Fort, using whatever sources the PCs are using. Have a wizard use that. A lot. Conjuration spells ignore spell resistance. On the plus side for the PCs, monks are made to kill wizards, so while the monk is throwing themself at the wizard, the NPC rogue is free to gank another PC. But another suggestion is to use a "plain rogue" and make sure he has Weapon Finesse. Then give him buddies to flank with. As for the monk... well, they tend to be pretty bad on the attack. Couldn't the NPCs just ignore him and concentrate on the real threats? [/QUOTE]
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