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*Dungeons & Dragons
How to deal with a Monk's AC?
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<blockquote data-quote="Belzbet" data-source="post: 6164933" data-attributes="member: 6678902"><p>dispel magic can suppress magic items also antimagic will take his AC down a bit (no magic items work in antimagic)... Also, his AC is high so he shouldnt be easily taken down in melee BUT even though he may have SR and high saves, they wont be that high and spells can still affect him way easier than melee or ranged attacks that target AC... Ranged touch attacks are plentiful and powerful and many dont allow a save (his touch ac will be lower than his AC)... The melee guys will probably be like crap this guy is to hard to hit lets go after the wizard or something, this means that his AC isnt that important (if he is not being hit then his high defenses are moot)... The "big bad" spellcaster of the enemy party will try to target the monk to disable him, this may work it may not, its upto the rolls... But really if melee guys cant hit the monk they will stop trying unless they are mindless or something... This is coming from a DM that will allow MUCh more crazier <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> than 50 AC, TWo of my PC's have 50+ AC when bolstered by magic (one a monk the other a nymph)... Yes those PC's HAVE NOT died (and other PC's have) BUT they do not do as much damage as other PC's... So it evens out... If your build is centered around high defenses then reward that build... But know that those builds are not impervious (antimagic, dispel, even disjunction, also most PC's DO HAVE a low save one way or another so spellcasters can capitalize off that, BUT this monk may not be very easily beat in toe to toe combat BUT it is his build, monks sacrifice damage for defense (also note as a DM its not our job to be able to kill ever PC. some are and will be more resilient, as a Dm it is in our power toi create a monster that can kill any and all PC's BUT this is not our job our job is to give fun and challenging encounters, if you dont feel you can challenge the monk then thinbk again antimagic and dispell as well as well placed spells that target low saves can do wonders, also some trinket spells dont allow saves at all (blasphemyn, holy word, etc come to mind) dont be afraid to unleash those spells on your OP PC's (they will like the challenge)... Alsoif the rest of the PC's feel challenged and if the monk feels powerless then youve done your job even if the monk isnt in peril of dieing (EXAMPLE: monk is dimension locked and forcecaged, it cant do nothing; EXAMPLE 2: monk is beating on a monster that doesnt seem to care that the monk is attacking it (high AC, DR, high HP, etc) but that monster is beating on the spellcaster or rogue (or any other PC that has lower AC)... The monk must act quick to defend his imperiled comrade and its defenses dont really matter... Obviously dont go out of your way to make the monks life miserable but in choice encounters monster tactics can mean the difference between a fun encounter and an average encounter.... Also as a note I think its funny this thread digressed into talk about the power level of the NPC's PC's (they have 19 CHA how?, 17 INT how? 24 DEX "impossible!"etc)... I allow much more then that, I let my PC's roll d20+5 for each ability for their starting array in a gestalt game and I can still easily challenge them (and it is VERY much possible to get at least 24 DEX AND 17 INT AND 19 CHA by level 16 thats for sure even by raw).... ANYWAY the opening threads question was about how to deal with it not how did it arise in the first place...</p></blockquote><p></p>
[QUOTE="Belzbet, post: 6164933, member: 6678902"] dispel magic can suppress magic items also antimagic will take his AC down a bit (no magic items work in antimagic)... Also, his AC is high so he shouldnt be easily taken down in melee BUT even though he may have SR and high saves, they wont be that high and spells can still affect him way easier than melee or ranged attacks that target AC... Ranged touch attacks are plentiful and powerful and many dont allow a save (his touch ac will be lower than his AC)... The melee guys will probably be like crap this guy is to hard to hit lets go after the wizard or something, this means that his AC isnt that important (if he is not being hit then his high defenses are moot)... The "big bad" spellcaster of the enemy party will try to target the monk to disable him, this may work it may not, its upto the rolls... But really if melee guys cant hit the monk they will stop trying unless they are mindless or something... This is coming from a DM that will allow MUCh more crazier :):):):) than 50 AC, TWo of my PC's have 50+ AC when bolstered by magic (one a monk the other a nymph)... Yes those PC's HAVE NOT died (and other PC's have) BUT they do not do as much damage as other PC's... So it evens out... If your build is centered around high defenses then reward that build... But know that those builds are not impervious (antimagic, dispel, even disjunction, also most PC's DO HAVE a low save one way or another so spellcasters can capitalize off that, BUT this monk may not be very easily beat in toe to toe combat BUT it is his build, monks sacrifice damage for defense (also note as a DM its not our job to be able to kill ever PC. some are and will be more resilient, as a Dm it is in our power toi create a monster that can kill any and all PC's BUT this is not our job our job is to give fun and challenging encounters, if you dont feel you can challenge the monk then thinbk again antimagic and dispell as well as well placed spells that target low saves can do wonders, also some trinket spells dont allow saves at all (blasphemyn, holy word, etc come to mind) dont be afraid to unleash those spells on your OP PC's (they will like the challenge)... Alsoif the rest of the PC's feel challenged and if the monk feels powerless then youve done your job even if the monk isnt in peril of dieing (EXAMPLE: monk is dimension locked and forcecaged, it cant do nothing; EXAMPLE 2: monk is beating on a monster that doesnt seem to care that the monk is attacking it (high AC, DR, high HP, etc) but that monster is beating on the spellcaster or rogue (or any other PC that has lower AC)... The monk must act quick to defend his imperiled comrade and its defenses dont really matter... Obviously dont go out of your way to make the monks life miserable but in choice encounters monster tactics can mean the difference between a fun encounter and an average encounter.... Also as a note I think its funny this thread digressed into talk about the power level of the NPC's PC's (they have 19 CHA how?, 17 INT how? 24 DEX "impossible!"etc)... I allow much more then that, I let my PC's roll d20+5 for each ability for their starting array in a gestalt game and I can still easily challenge them (and it is VERY much possible to get at least 24 DEX AND 17 INT AND 19 CHA by level 16 thats for sure even by raw).... ANYWAY the opening threads question was about how to deal with it not how did it arise in the first place... [/QUOTE]
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