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How to deal with a Player that only wants to play evil characters
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<blockquote data-quote="bloodtide" data-source="post: 9169997" data-attributes="member: 6684958"><p>I like to handle such things, in the game.</p><p></p><p>1.Protect the Game. The basic problem with any RPG default setting game world is that it's weak and the PCs are demi gods. A PC is an armed and armored powerful killer....and the shop keep is an old near helpless guy with like 50,000 gold in value of goods just sitting on tables and shelves. So why would not a demi god character just step on a bug character.</p><p></p><p>Of course this only works as the shop is set up like a modern Wal Mart. The goods are right out on display. The shop keeper just sits there with no defenses or protection.</p><p></p><p>So, there are tons of "non standard" mundane ways you can protect the game world. A lot like they are done in real life. </p><p></p><p>Think a bit more like "pawn shop". Nothing of any value is out in the open. The shop keeper sits behind some reinforced walls and iron bars. Plus armed guards. Oh...and not weapons, armor or such in side the shop.</p><p></p><p>In fact....really most towns/cities SHOULD require all folks walking around to be un armored, un armed and such. </p><p></p><p>The other far extreme is to have a super poor world.....so all NPC townsfolk have like three copper coins at most.</p><p></p><p>2.Power up the game. Like above, but crank the fantasy and magic up to 11. The character walks into a shop and finds an Iron Golem bodyguard. Or a Ghost Guard. Or animated weapons. Or the shop keeper is a arch mage, illithid or a dragon.</p><p></p><p>You can get to the real fun ones like: upon entering the shop the magic ward shrinks the PC down to just one inch. Then the PC is free to shop....but they will find it impossible to steal or kill the shop keeper.</p><p></p><p>3.Beyond all reason.</p><p></p><p>So, this is where you just Alter Game Reality on a whim to do whatever you want. </p><p></p><p>The PC attacks a 'weak' NPC and they have a force field that blocks the attack. Or they are immune to damage. </p><p></p><p>For some stories here.....</p><p></p><p>Rich liked to just random kill all NPCs and laugh. So he killed Jor the Innkeeper. When on an adventure...and came back to the inn...to find Jor there...like nothing happened. Rich was beyond mad that "Jor just some how came back". Rich had his character kill Jor again. He sleeps...wakes in the morning and finds Jor.....alive, again. He kills Jor again...and Jor just comes back again. After like the 22nd time....Rich gave up.</p><p></p><p>Along the same line is having Jors "twin brother" just "pop" in each time a Jor is killed.</p><p></p><p>Or even more fun....a Jor Clone. "Hello, I'm Jor eleven".</p><p></p><p></p><p>The Spoon: So once upon a time was a Problem Player Jack. His many goal for playing was to ruin the game for everyone else. </p><p></p><p>So, the game starts with the PCs having dinner at the kings castle. Jack ignores the role playing.....and tries to steal and pocket the silver spoon off the table in front of his character. And the spoon animates ,dodges and gets away. So for the next couple of minutes he tries to grab the spoon...but fails. And when he tries to steal anything else.....the spoon swoops in to stop or block him. </p><p></p><p>After dinner, as the other PCs are role playing talking to the king, Jack tries to loot the castle. Of course....the spoon stops him. And so then he focuses on trying to get the spoon. The good players tried their best to ignore Jacks crazyness...and tried to cover it up so the king would not see it. Though when the king did, they kept it all nonchalant. The other PCs get the quest, and everyone leaves....with Jack.....who go no loot...or the spoon.</p><p></p><p>And....then......well.....the spoon follows Jack. More often then not, the spoon shows up to hinder or even attack Jack. All the time. Famously....the spoon shows up a LOT to mess with Jack....and a bit indirectly the other PCs. Like the spoon hitting an alarm gong as the PCs are attempting to sneak across and area. A lot of the PCs plans are disrupted or even fail, because of That Dam Spoon. And Jack gets all the worst of it. </p><p></p><p>This story is still famous among my players.....</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9169997, member: 6684958"] I like to handle such things, in the game. 1.Protect the Game. The basic problem with any RPG default setting game world is that it's weak and the PCs are demi gods. A PC is an armed and armored powerful killer....and the shop keep is an old near helpless guy with like 50,000 gold in value of goods just sitting on tables and shelves. So why would not a demi god character just step on a bug character. Of course this only works as the shop is set up like a modern Wal Mart. The goods are right out on display. The shop keeper just sits there with no defenses or protection. So, there are tons of "non standard" mundane ways you can protect the game world. A lot like they are done in real life. Think a bit more like "pawn shop". Nothing of any value is out in the open. The shop keeper sits behind some reinforced walls and iron bars. Plus armed guards. Oh...and not weapons, armor or such in side the shop. In fact....really most towns/cities SHOULD require all folks walking around to be un armored, un armed and such. The other far extreme is to have a super poor world.....so all NPC townsfolk have like three copper coins at most. 2.Power up the game. Like above, but crank the fantasy and magic up to 11. The character walks into a shop and finds an Iron Golem bodyguard. Or a Ghost Guard. Or animated weapons. Or the shop keeper is a arch mage, illithid or a dragon. You can get to the real fun ones like: upon entering the shop the magic ward shrinks the PC down to just one inch. Then the PC is free to shop....but they will find it impossible to steal or kill the shop keeper. 3.Beyond all reason. So, this is where you just Alter Game Reality on a whim to do whatever you want. The PC attacks a 'weak' NPC and they have a force field that blocks the attack. Or they are immune to damage. For some stories here..... Rich liked to just random kill all NPCs and laugh. So he killed Jor the Innkeeper. When on an adventure...and came back to the inn...to find Jor there...like nothing happened. Rich was beyond mad that "Jor just some how came back". Rich had his character kill Jor again. He sleeps...wakes in the morning and finds Jor.....alive, again. He kills Jor again...and Jor just comes back again. After like the 22nd time....Rich gave up. Along the same line is having Jors "twin brother" just "pop" in each time a Jor is killed. Or even more fun....a Jor Clone. "Hello, I'm Jor eleven". The Spoon: So once upon a time was a Problem Player Jack. His many goal for playing was to ruin the game for everyone else. So, the game starts with the PCs having dinner at the kings castle. Jack ignores the role playing.....and tries to steal and pocket the silver spoon off the table in front of his character. And the spoon animates ,dodges and gets away. So for the next couple of minutes he tries to grab the spoon...but fails. And when he tries to steal anything else.....the spoon swoops in to stop or block him. After dinner, as the other PCs are role playing talking to the king, Jack tries to loot the castle. Of course....the spoon stops him. And so then he focuses on trying to get the spoon. The good players tried their best to ignore Jacks crazyness...and tried to cover it up so the king would not see it. Though when the king did, they kept it all nonchalant. The other PCs get the quest, and everyone leaves....with Jack.....who go no loot...or the spoon. And....then......well.....the spoon follows Jack. More often then not, the spoon shows up to hinder or even attack Jack. All the time. Famously....the spoon shows up a LOT to mess with Jack....and a bit indirectly the other PCs. Like the spoon hitting an alarm gong as the PCs are attempting to sneak across and area. A lot of the PCs plans are disrupted or even fail, because of That Dam Spoon. And Jack gets all the worst of it. This story is still famous among my players..... [/QUOTE]
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