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How to deal with a Player that only wants to play evil characters
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<blockquote data-quote="Longspeak" data-source="post: 9170325" data-attributes="member: 7019284"><p>I like this. It's not just "Ha! You were bad, now suffer!" It's an opportunity. Need buy-in from the player and probably other players, but could be fun.</p><p></p><p>I recall my first game of Top Secret. We were kids, and we played Murder Hobos. We did not at all get the premise of a spy thing, and we killed everyone in Sprechenhaltersteil (do I remember that right?) like it was just another dungeon. At the end, our GM narrated out arrests for various criminal acts and we didn't play top secret again. Not for years.</p><p></p><p>Fantasies of no rules and being able to get away with stuff. Yeah.</p><p></p><p>If it's a problem in your game, try explaining first. Then... accomodate when you can, build in consequences for the worst of it, and try to find a compromise.</p><p></p><p>I only say this because shes a young, presumably new, player. If she were 40 and joining my game, I'd remind her once of the premise she agreed to play, and then narrate the consequences for the other players to explain why her character was no longer in the group. And not just <em>would.</em> I've had to do it. "Hey, remember the premise of <em>no murder hobos?</em>" "Hey, it seems you really want to play a different game than I'm running. I'll give the others your apologies." "Hey, everyone. Luna was arrested for murder and is no longer part of the crew. We continue on..."</p></blockquote><p></p>
[QUOTE="Longspeak, post: 9170325, member: 7019284"] I like this. It's not just "Ha! You were bad, now suffer!" It's an opportunity. Need buy-in from the player and probably other players, but could be fun. I recall my first game of Top Secret. We were kids, and we played Murder Hobos. We did not at all get the premise of a spy thing, and we killed everyone in Sprechenhaltersteil (do I remember that right?) like it was just another dungeon. At the end, our GM narrated out arrests for various criminal acts and we didn't play top secret again. Not for years. Fantasies of no rules and being able to get away with stuff. Yeah. If it's a problem in your game, try explaining first. Then... accomodate when you can, build in consequences for the worst of it, and try to find a compromise. I only say this because shes a young, presumably new, player. If she were 40 and joining my game, I'd remind her once of the premise she agreed to play, and then narrate the consequences for the other players to explain why her character was no longer in the group. And not just [I]would.[/I] I've had to do it. "Hey, remember the premise of [I]no murder hobos?[/I]" "Hey, it seems you really want to play a different game than I'm running. I'll give the others your apologies." "Hey, everyone. Luna was arrested for murder and is no longer part of the crew. We continue on..." [/QUOTE]
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