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How to deal with a problem player
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<blockquote data-quote="Quickleaf" data-source="post: 5948936" data-attributes="member: 20323"><p>Are you familiar with player types? This player sounds like an "instigator." It's shorthand for a player who takes crazy oddball risks, screws up the rest of the party's plans with bad decisions, gets impatient, likes to make things happen, and sometimes leaps into action without forethought.</p><p></p><p>They can be a pain in the ass. But they can also help to move the game along especially when other players suffer analysis paralysis.</p><p></p><p>Ways you can channel the instigator's energy constructively include...</p><p></p><p>* Include encounters that encourage experimentation</p><p>* Let the instigator get the group into trouble (but not a TPK)</p><p>* Throw in equally feisty NPCs</p><p>* Practice saying "yes"; avoid saying "nothing happens" to the instigator</p><p>* Give the instigator busy work like setting up or clearing dungeon tiles, tallying XP or treasure, or refreshing everyone's drink</p><p>* Keep a "bang!" encounter (one where the bad guys kick in the door and attack) for those moments when the instigator is getting insufferably impatient</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5948936, member: 20323"] Are you familiar with player types? This player sounds like an "instigator." It's shorthand for a player who takes crazy oddball risks, screws up the rest of the party's plans with bad decisions, gets impatient, likes to make things happen, and sometimes leaps into action without forethought. They can be a pain in the ass. But they can also help to move the game along especially when other players suffer analysis paralysis. Ways you can channel the instigator's energy constructively include... * Include encounters that encourage experimentation * Let the instigator get the group into trouble (but not a TPK) * Throw in equally feisty NPCs * Practice saying "yes"; avoid saying "nothing happens" to the instigator * Give the instigator busy work like setting up or clearing dungeon tiles, tallying XP or treasure, or refreshing everyone's drink * Keep a "bang!" encounter (one where the bad guys kick in the door and attack) for those moments when the instigator is getting insufferably impatient [/QUOTE]
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