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How to deal with a "true roleplayer".
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<blockquote data-quote="Lanefan" data-source="post: 8933445" data-attributes="member: 29398"><p>Count me as one such. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That said, it's easy to go overboard on the sub-optimal ability scores.</p><p></p><p>That's excellent! Love it! And of course any zombies caught in the web take x-amount of fire damage.</p><p></p><p>Web + torch = poor man's fireball, after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now we're getting into problematic territory.</p><p></p><p>Again, bravo!</p><p></p><p>I did the same thing to my crew - threw a Hill Giant at their 1st level party (1e-variant game) to see what they'd do with it in a situation where they had every opportunity to safely ignore it - which is what I thought they'd do. So of course they face-charged the thing, and much to my utter amazement managed to kill it at cost of only three characters out of seven.</p><p></p><p>I can see the player being annoyed that the party left his Dwarf hung out to dry like that...but at the same time the player had to see that possibility coming, particularly if the party didn't otherwise have the chops to take on a Giant (you don't mention the edition, thus I've no idea how tough a Giant is relative to what seems like a low-level crew). As for the "killer DM" chirp, that's uncalled for; though he then turns around and makes a valid point about the typical Dwarf reaction to seeing a Giant.</p><p></p><p>Invaild complaints, in that the DM did the right thing and the system rewarded his good play as one would expect: he played his character straight into the grave. And I say "good play" in all sincerity there; I just love what he did with that Dwarf - and just imagine if he'd somehow managed to defeat that thing!</p><p></p><p>Personally, other than the complaining piece I find players like this are often the heart and soul of what makes this game fun: their characters are almost invariably entertaining, you never know what they'll do next, and they lead the party into all sorts of wonderful mayhem just by doing what they would do.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8933445, member: 29398"] Count me as one such. :) That said, it's easy to go overboard on the sub-optimal ability scores. That's excellent! Love it! And of course any zombies caught in the web take x-amount of fire damage. Web + torch = poor man's fireball, after all. :) Now we're getting into problematic territory. Again, bravo! I did the same thing to my crew - threw a Hill Giant at their 1st level party (1e-variant game) to see what they'd do with it in a situation where they had every opportunity to safely ignore it - which is what I thought they'd do. So of course they face-charged the thing, and much to my utter amazement managed to kill it at cost of only three characters out of seven. I can see the player being annoyed that the party left his Dwarf hung out to dry like that...but at the same time the player had to see that possibility coming, particularly if the party didn't otherwise have the chops to take on a Giant (you don't mention the edition, thus I've no idea how tough a Giant is relative to what seems like a low-level crew). As for the "killer DM" chirp, that's uncalled for; though he then turns around and makes a valid point about the typical Dwarf reaction to seeing a Giant. Invaild complaints, in that the DM did the right thing and the system rewarded his good play as one would expect: he played his character straight into the grave. And I say "good play" in all sincerity there; I just love what he did with that Dwarf - and just imagine if he'd somehow managed to defeat that thing! Personally, other than the complaining piece I find players like this are often the heart and soul of what makes this game fun: their characters are almost invariably entertaining, you never know what they'll do next, and they lead the party into all sorts of wonderful mayhem just by doing what they would do. [/QUOTE]
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