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How to deal with a "true roleplayer".
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<blockquote data-quote="Lanefan" data-source="post: 8933455" data-attributes="member: 29398"><p>Sorry, [USER=20564]@Blue[/USER] , but this sort of metagame stuff is exactly why I try to have players roll up characters (at campaign start, anyway) without telling each other what they're playing; so each can play what they in fact want to play. If two or more players end up playing the same thing it's not a question of stepping on each other's toes*, it just means the party is really good at whatever it is those characters do and probably has a hole somewhere else in its lineup (for the filling of which they can always recruit an NPC if they so desire).</p><p></p><p>* - where does this dumb notion come from anyway? Just 'cause I'm playing a Thief doesn't and shouldn't exclude anyone else from playing one at the same time; never mind that when (not if!) my character dies I might want to come back with something different, and then we won't have a Thief in the crew.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8933455, member: 29398"] Sorry, [USER=20564]@Blue[/USER] , but this sort of metagame stuff is exactly why I try to have players roll up characters (at campaign start, anyway) without telling each other what they're playing; so each can play what they in fact want to play. If two or more players end up playing the same thing it's not a question of stepping on each other's toes*, it just means the party is really good at whatever it is those characters do and probably has a hole somewhere else in its lineup (for the filling of which they can always recruit an NPC if they so desire). * - where does this dumb notion come from anyway? Just 'cause I'm playing a Thief doesn't and shouldn't exclude anyone else from playing one at the same time; never mind that when (not if!) my character dies I might want to come back with something different, and then we won't have a Thief in the crew. [/QUOTE]
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