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How to deal with a "true roleplayer".
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<blockquote data-quote="billd91" data-source="post: 8933922" data-attributes="member: 3400"><p>I'm of two minds about this. There are things that don't bother me about his behavior and others that are just confounding. As [USER=7029930]@AnotherGuy[/USER] points out, there are ways to play a mechanically sub-optimal character without willfully being a complete idiot about it.</p><p></p><p></p><p>Rogue with a high Str, middling Dex - that's a thug or an enforcer and that's perfectly reasonable. Playing like he thinks he's a fighter might work for a while, and it would give a better-run PC a chance to learn what class he probably should multi class into. And I'd totally waive any stat requirements on his old class to allow the multi classing. This can be a driver for character growth.</p><p>Putzing around with torches and oil? That's just pointless noodling unless he knows for a fact that they're more vulnerable to the fire than a sword. That's being ineffective just to be ineffective and not really fodder for character growth. It might be amusing <strong>ONCE</strong> for the character, but it should be recognized as a failing strategy after that.</p><p></p><p>Again, that's OK once, but it's also fodder for the group to get together and be explicit about what they talk about with each other and their relative capabilities. The wizard now knows he's gotta tell his fellows how to avoid screwing up his spells - whether it's lighting webs on fire prematurely or attacking people who succumb to hypnotic pattern.</p><p></p><p>If he's got an attack cantrip, his character should have reasonable knowledge that the cantrip is better (unless the target is out of range). This is another example of a player just being willfully bad at his own character's skill set.</p><p></p><p>Even honorable dwarves who hate giants need to pick their battles. There's a reason that Troll hunters and Giant hunters in Warhammer Fantasy Roleplaying (at least the editions I'm familiar with) are considered suicidal dwarves. Their lives are comparatively short. As was his dwarf's. Let's have a moment of silence before the bard writes a ballad about the hapless fellow as a warning to other adventurers...</p><p></p><p>I think maybe you should tell him right out that good role playing doesn't necessarily mean sabotaging your character and blaming everyone else for bad decisions. There's nothing wrong with suboptimal, but there comes a point when a character has to make some insightful self-assessments, not self-delusions. Self-deluded adventurers get themselves in over their heads and get themselves killed - and rightfully so.</p></blockquote><p></p>
[QUOTE="billd91, post: 8933922, member: 3400"] I'm of two minds about this. There are things that don't bother me about his behavior and others that are just confounding. As [USER=7029930]@AnotherGuy[/USER] points out, there are ways to play a mechanically sub-optimal character without willfully being a complete idiot about it. Rogue with a high Str, middling Dex - that's a thug or an enforcer and that's perfectly reasonable. Playing like he thinks he's a fighter might work for a while, and it would give a better-run PC a chance to learn what class he probably should multi class into. And I'd totally waive any stat requirements on his old class to allow the multi classing. This can be a driver for character growth. Putzing around with torches and oil? That's just pointless noodling unless he knows for a fact that they're more vulnerable to the fire than a sword. That's being ineffective just to be ineffective and not really fodder for character growth. It might be amusing [B]ONCE[/B] for the character, but it should be recognized as a failing strategy after that. Again, that's OK once, but it's also fodder for the group to get together and be explicit about what they talk about with each other and their relative capabilities. The wizard now knows he's gotta tell his fellows how to avoid screwing up his spells - whether it's lighting webs on fire prematurely or attacking people who succumb to hypnotic pattern. If he's got an attack cantrip, his character should have reasonable knowledge that the cantrip is better (unless the target is out of range). This is another example of a player just being willfully bad at his own character's skill set. Even honorable dwarves who hate giants need to pick their battles. There's a reason that Troll hunters and Giant hunters in Warhammer Fantasy Roleplaying (at least the editions I'm familiar with) are considered suicidal dwarves. Their lives are comparatively short. As was his dwarf's. Let's have a moment of silence before the bard writes a ballad about the hapless fellow as a warning to other adventurers... I think maybe you should tell him right out that good role playing doesn't necessarily mean sabotaging your character and blaming everyone else for bad decisions. There's nothing wrong with suboptimal, but there comes a point when a character has to make some insightful self-assessments, not self-delusions. Self-deluded adventurers get themselves in over their heads and get themselves killed - and rightfully so. [/QUOTE]
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