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How to deal with a "true roleplayer".
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<blockquote data-quote="MNblockhead" data-source="post: 8933962" data-attributes="member: 6796661"><p>I might do that if playing with kids or new players. Generally, I have some general ideas about the motivations and tactics of the antagonists in my game. I may alter this and go to a "you wake up in prison" or "you wake up near death in a large sack" situation where the party just has rotten luck, but that is very rare in my main campaign. And many players would get tired of this very fast if they were constantly finding the game having to be retconned or adjusted just to humor one player. This kind of play can be fun if everyone is on board, but if not then you risk alienating the rest of the players to cater to one narcissist.</p><p></p><p>The humor him versus boot decision should be decided after having frank and private discussions with the other players.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8933962, member: 6796661"] I might do that if playing with kids or new players. Generally, I have some general ideas about the motivations and tactics of the antagonists in my game. I may alter this and go to a "you wake up in prison" or "you wake up near death in a large sack" situation where the party just has rotten luck, but that is very rare in my main campaign. And many players would get tired of this very fast if they were constantly finding the game having to be retconned or adjusted just to humor one player. This kind of play can be fun if everyone is on board, but if not then you risk alienating the rest of the players to cater to one narcissist. The humor him versus boot decision should be decided after having frank and private discussions with the other players. [/QUOTE]
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