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How to deal with a "true roleplayer".
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<blockquote data-quote="James Gasik" data-source="post: 8934046" data-attributes="member: 6877472"><p>Believe it or not, I've known him for, oh jeez, a long freaking time. He's the uncle of a friend I had back in grade school, and he was the main DM when we played AD&D. We had to drag him into playing "that horrible WotC edition" (his words) kicking and screaming, because that's what people play now and our attempt to teach people how to play AD&D did not go well (we used 2e because there's a girl in the group who likes to play warrior types, and I figured the Strength limits would not go over well).</p><p></p><p>As a DM, he's great, his games are more about roleplaying and story than combat, and even if you make bad decisions, they rarely end in death. When I was younger and more foolish, we were camping in the forest and a bear came up to the campsite, and my gladiator decided to fight the bear. I got mauled, but survived and learned a valuable lesson- no I'm lying, because I later tried to fight a shark and lost an arm for my trouble.</p><p></p><p>But when he plays, it's like he's not making a player character, as much as a memorable NPC. He gives them a backstory, oddball build choices that "make sense" (I know he gets annoyed at the few skills choices in 5e, because he'll be like "my character is a sailor, of course he should have Perform so he could entertain people on long sea journeys"), and then keep playing to script, never learning or deviating from this character. I guess it's like there's no end game here, he expects them to remain static from the moment of inception to the end of the campaign.</p><p></p><p>And it just doesn't jive with the rest of the group. Like the Web incident, it wasn't that he burned the webs away that was the problem, so much as when he did it; we were always going to fight the webbed enemies, but we wanted to deal with them in an orderly fashion. Doing so all at once after dealing a few points of measly fire damage was, in the Wizard's opinion, a total waste of his spell.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8934046, member: 6877472"] Believe it or not, I've known him for, oh jeez, a long freaking time. He's the uncle of a friend I had back in grade school, and he was the main DM when we played AD&D. We had to drag him into playing "that horrible WotC edition" (his words) kicking and screaming, because that's what people play now and our attempt to teach people how to play AD&D did not go well (we used 2e because there's a girl in the group who likes to play warrior types, and I figured the Strength limits would not go over well). As a DM, he's great, his games are more about roleplaying and story than combat, and even if you make bad decisions, they rarely end in death. When I was younger and more foolish, we were camping in the forest and a bear came up to the campsite, and my gladiator decided to fight the bear. I got mauled, but survived and learned a valuable lesson- no I'm lying, because I later tried to fight a shark and lost an arm for my trouble. But when he plays, it's like he's not making a player character, as much as a memorable NPC. He gives them a backstory, oddball build choices that "make sense" (I know he gets annoyed at the few skills choices in 5e, because he'll be like "my character is a sailor, of course he should have Perform so he could entertain people on long sea journeys"), and then keep playing to script, never learning or deviating from this character. I guess it's like there's no end game here, he expects them to remain static from the moment of inception to the end of the campaign. And it just doesn't jive with the rest of the group. Like the Web incident, it wasn't that he burned the webs away that was the problem, so much as when he did it; we were always going to fight the webbed enemies, but we wanted to deal with them in an orderly fashion. Doing so all at once after dealing a few points of measly fire damage was, in the Wizard's opinion, a total waste of his spell. [/QUOTE]
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