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How to deal with a "true roleplayer".
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<blockquote data-quote="Lanefan" data-source="post: 8934240" data-attributes="member: 29398"><p>I love instigators! Players who just have their characters get on with it and make things happen - way more fun and entertaining than players who have their characters hang back, be cautious, and in the end don't get much done.</p><p></p><p>However, what happens in character stays in character. The OP's tale of the player complaining at the table and making a meal of things isn't the sort of thing that flies well.</p><p></p><p>Reading later that the DM allowed a do-over after the initial TPK also doesn't sit well with me: do-overs are never a good idea. In my view in this instance it's just asking for trouble: the Dwarf's not going to change his actions, meaning either the Dwarf will get hung out to dry (as happened) or - assuming the Giant is in fact unbeatable by the party - the party will just TPK again.</p><p></p><p>My response as a DM is quite often an internal "Thank gods, something's finally going to happen!", particularly if the instigator is interrupting a drawn-out round of planning and-or caution by doing something gonzo.</p><p></p><p>The consequences - if any - fall where they fall.</p><p></p><p>My response to that as fellow player is (if it makes sense for the character I'm playing) to instigate right back and encourage others to do likewise - be a leader, not a follower. Try stuff, even if it seems (or is!) gonzo. Be entertaining in character. Make us laugh.</p><p></p><p>Yeah, that's a bad sign if the player is serious about it; though it's not an issue if the player's just joking around.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8934240, member: 29398"] I love instigators! Players who just have their characters get on with it and make things happen - way more fun and entertaining than players who have their characters hang back, be cautious, and in the end don't get much done. However, what happens in character stays in character. The OP's tale of the player complaining at the table and making a meal of things isn't the sort of thing that flies well. Reading later that the DM allowed a do-over after the initial TPK also doesn't sit well with me: do-overs are never a good idea. In my view in this instance it's just asking for trouble: the Dwarf's not going to change his actions, meaning either the Dwarf will get hung out to dry (as happened) or - assuming the Giant is in fact unbeatable by the party - the party will just TPK again. My response as a DM is quite often an internal "Thank gods, something's finally going to happen!", particularly if the instigator is interrupting a drawn-out round of planning and-or caution by doing something gonzo. The consequences - if any - fall where they fall. My response to that as fellow player is (if it makes sense for the character I'm playing) to instigate right back and encourage others to do likewise - be a leader, not a follower. Try stuff, even if it seems (or is!) gonzo. Be entertaining in character. Make us laugh. Yeah, that's a bad sign if the player is serious about it; though it's not an issue if the player's just joking around. [/QUOTE]
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