Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How to deal with a "true roleplayer".
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8936067" data-attributes="member: 29398"><p>Yeah, low-level single-class Thieves in 1e-2e can be a challenge to play, no doubt about that. But all is not lost.</p><p></p><p>Backstrike is a little bit DM-dependent; I'm probably more lenient on it than RAW would like me to be but so what, at best a Thief can still only do it every other round. A Thief can always sneak and scout - I mean, hell, even on a blown 'move silently' roll the Thief is still probably going to be quieter than anyone else in the crew. In low-level melee a Thief in leather, a buckler, and with some Dex probably has good enough AC to get by, but won't be much of a damage-dealer; and shooting into melee is a bad idea for anyone - better to pick targets that are not yet engaged.</p><p></p><p>All of that said, there's a reason why Thieves are the fastest-advancing class: they're simply not expected to earn as many xp as are the others.</p><p></p><p>That said, one expectation you'd need to clearly set up front is that many abilities in 1e-2e are generally less reliable than in 5e, even more so at low levels.</p><p></p><p>Thing is, at the sort of level where the Mage only gets one spell a day (i.e. 1st), everyone is more or less expected to be a melee fighter most of the time. The combat matrix* somewhat reflects this: there's not much difference in 'fight levels' between the classes at 1st; it's only as they advance that the differences become more stark. A Mage with a staff (which has reach) can be quite effective in melee if swinging from behind a front-liner (or, more commonly IME, over the head of a Dwarf or Hobbit). Said Mage just doesn't want to get caught in melee by itself, however, as their ACs are usually pathetic.</p><p></p><p>* - I should note, though, that one of the first major bits of kitbashing I ever did was to retool the 1e combat matrix into something smoother and more useful.</p><p></p><p>Yes, luck has a lot to do with it; and IMO that's part of the charm. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8936067, member: 29398"] Yeah, low-level single-class Thieves in 1e-2e can be a challenge to play, no doubt about that. But all is not lost. Backstrike is a little bit DM-dependent; I'm probably more lenient on it than RAW would like me to be but so what, at best a Thief can still only do it every other round. A Thief can always sneak and scout - I mean, hell, even on a blown 'move silently' roll the Thief is still probably going to be quieter than anyone else in the crew. In low-level melee a Thief in leather, a buckler, and with some Dex probably has good enough AC to get by, but won't be much of a damage-dealer; and shooting into melee is a bad idea for anyone - better to pick targets that are not yet engaged. All of that said, there's a reason why Thieves are the fastest-advancing class: they're simply not expected to earn as many xp as are the others. That said, one expectation you'd need to clearly set up front is that many abilities in 1e-2e are generally less reliable than in 5e, even more so at low levels. Thing is, at the sort of level where the Mage only gets one spell a day (i.e. 1st), everyone is more or less expected to be a melee fighter most of the time. The combat matrix* somewhat reflects this: there's not much difference in 'fight levels' between the classes at 1st; it's only as they advance that the differences become more stark. A Mage with a staff (which has reach) can be quite effective in melee if swinging from behind a front-liner (or, more commonly IME, over the head of a Dwarf or Hobbit). Said Mage just doesn't want to get caught in melee by itself, however, as their ACs are usually pathetic. * - I should note, though, that one of the first major bits of kitbashing I ever did was to retool the 1e combat matrix into something smoother and more useful. Yes, luck has a lot to do with it; and IMO that's part of the charm. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to deal with a "true roleplayer".
Top