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How to deal with a "true roleplayer".
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8937099" data-attributes="member: 19675"><p>Skimming over this thread…</p><p></p><p>It’s possible to be a role player, making decisions like the character would and so forth…and still <em>be bad at it.</em> Designing a PC from the backstory up and immersively role-playing the PC doesn’t necessarily mean the player is “self-sabotaging”.</p><p></p><p>Some of the stated examples seem to me to be examples of that. A character who is only slightly above average should realize- if his Wis & Int scores aren’t abysmal- that ranged combat isn’t his forte. A high Int & Wis fighter should excel at seeking and finding tactical advantages over his foes. I’ve played high Str/modest Dex rogues…as fighter-ish THUGS who prefer “fighting dirty” and move on the battlefield so as to line up devastating “cheap shots”. A Paladin who learned to use Thieves’ Tools might restrict their use to “exigent circumstances”, but shouldn’t even carry them if they’re eschewing their future use EVER- that’s carrying around temptation AND probable cause for arrest.</p><p></p><p>So I agree that the person described in the opening post is self-sabotaging. But it’s not a consequence of their character design methodology or their desire to roleplay. Instead, it seems as if the player is intent on playing their PC <em>contrary</em> to certain mechanical elements they chose to use building the characters.</p><p></p><p>And that’s an excellent way to make a non-optimized but viable PC into a Royal PITA and alienate your fellow gamers.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8937099, member: 19675"] Skimming over this thread… It’s possible to be a role player, making decisions like the character would and so forth…and still [I]be bad at it.[/I] Designing a PC from the backstory up and immersively role-playing the PC doesn’t necessarily mean the player is “self-sabotaging”. Some of the stated examples seem to me to be examples of that. A character who is only slightly above average should realize- if his Wis & Int scores aren’t abysmal- that ranged combat isn’t his forte. A high Int & Wis fighter should excel at seeking and finding tactical advantages over his foes. I’ve played high Str/modest Dex rogues…as fighter-ish THUGS who prefer “fighting dirty” and move on the battlefield so as to line up devastating “cheap shots”. A Paladin who learned to use Thieves’ Tools might restrict their use to “exigent circumstances”, but shouldn’t even carry them if they’re eschewing their future use EVER- that’s carrying around temptation AND probable cause for arrest. So I agree that the person described in the opening post is self-sabotaging. But it’s not a consequence of their character design methodology or their desire to roleplay. Instead, it seems as if the player is intent on playing their PC [I]contrary[/I] to certain mechanical elements they chose to use building the characters. And that’s an excellent way to make a non-optimized but viable PC into a Royal PITA and alienate your fellow gamers. [/QUOTE]
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