Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to deal with a Warlock gaining Detect Magic as a cantrip
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Scythian" data-source="post: 7082799" data-attributes="member: 6875986"><p>Like others have said, carefully read how the spell actually works.</p><p></p><p>The spell will tell a character if there's magic within thirty feet. That's all. It doesn't provide the location, direction, intensity, amount, or school of that magic. It just lets the character know that there's magic within 30 feet, and that it's not blocked by three feet of wood or dirt, a foot of stone, an inch of metal, or a thin sheet of lead. In other words, there's no way for a character to differentiate between the magic trap behind a thin wooden panel in the wall 25 feet away, the magic mouth spell cast on the pillar 5 feet away, and the potion in his backpack.</p><p></p><p>A character can use an action in order to see a faint aura around any <em>visible</em> magical object or creature within the spell's area of effect and learn its school of magic. The key word is visible. In the above example, the character could spend an action to focus and see a faint aura around the pillar and know that the magic is illusion-based. The fireball trap behind the panel in the wall? Not visible, so no aura or additional information. The potion in her backpack? Not visible, so no aura or additional information. The assassin sneaking up on her with a +5 dagger of brutal overkill? Not visible, so no aura or additional information.</p></blockquote><p></p>
[QUOTE="The Scythian, post: 7082799, member: 6875986"] Like others have said, carefully read how the spell actually works. The spell will tell a character if there's magic within thirty feet. That's all. It doesn't provide the location, direction, intensity, amount, or school of that magic. It just lets the character know that there's magic within 30 feet, and that it's not blocked by three feet of wood or dirt, a foot of stone, an inch of metal, or a thin sheet of lead. In other words, there's no way for a character to differentiate between the magic trap behind a thin wooden panel in the wall 25 feet away, the magic mouth spell cast on the pillar 5 feet away, and the potion in his backpack. A character can use an action in order to see a faint aura around any [I]visible[/I] magical object or creature within the spell's area of effect and learn its school of magic. The key word is visible. In the above example, the character could spend an action to focus and see a faint aura around the pillar and know that the magic is illusion-based. The fireball trap behind the panel in the wall? Not visible, so no aura or additional information. The potion in her backpack? Not visible, so no aura or additional information. The assassin sneaking up on her with a +5 dagger of brutal overkill? Not visible, so no aura or additional information. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to deal with a Warlock gaining Detect Magic as a cantrip
Top