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How to deal with a Warlock gaining Detect Magic as a cantrip
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<blockquote data-quote="Obeliske" data-source="post: 7083305" data-attributes="member: 6763011"><p>I have and will continue to push logic in my games, I've had players who say they will be recasting such and such spell every ten minutes. To which I respond that they are now tracking all time during the game then as it shouldn't be my job to track minutia like that when most of the game is abstract and one player wants to gain an advantage and game the system that's a problem. I've also just told them out and out "No, that's not logical that your character is going to slow the entire party down and do that over and over ad-infinitum". I've also removed problem players like that from my games and stopped playing games where that behavior is encouraged.</p><p></p><p>I've been playing and DMing DND style games for almost a decade now and I've had no shortage of players nor of games to play. Some people may not like the limits I impose but they are there to ensure a streamlined game and to ensure everybody gets to have fun, some of which (and some would argue most of which) happens when <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> hits the fan. As DM it's your job to ensure your players are having fun and actually playing the game.</p></blockquote><p></p>
[QUOTE="Obeliske, post: 7083305, member: 6763011"] I have and will continue to push logic in my games, I've had players who say they will be recasting such and such spell every ten minutes. To which I respond that they are now tracking all time during the game then as it shouldn't be my job to track minutia like that when most of the game is abstract and one player wants to gain an advantage and game the system that's a problem. I've also just told them out and out "No, that's not logical that your character is going to slow the entire party down and do that over and over ad-infinitum". I've also removed problem players like that from my games and stopped playing games where that behavior is encouraged. I've been playing and DMing DND style games for almost a decade now and I've had no shortage of players nor of games to play. Some people may not like the limits I impose but they are there to ensure a streamlined game and to ensure everybody gets to have fun, some of which (and some would argue most of which) happens when :):):):) hits the fan. As DM it's your job to ensure your players are having fun and actually playing the game. [/QUOTE]
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