Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to deal with an unproductive player?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ourchair" data-source="post: 5223169" data-attributes="member: 85362"><p>I'm a relatively new DM who's always struggling to improve his synergy with other people and players (as opposed to wrestling with the rules, that's not a problem) and I've got a problem:</p><p></p><p>I have a player who is generally a problem when it comes to allowing the entire party to make meaningful progress. It's hard to describe so instead I'll just cite various problem scenarios and let you guys do the diagnosis (there's my Psych degree talking):</p><p></p><p>* I'm unable to tell whether he's being in character or making a crack and sometimes that leads to mistakes on my part but regardless, I need to verify his remarks in most matters outside of combat. I've taken to making NPCs mock him whenever he behaves in a 'silly' fashion, but I'm thinking that the way in which the world reacts to him needs to be stepped up to something more consequential.</p><p></p><p>* In the interest of 'letting the rest of the party know' he routinely parrots what I say when providing check-induced lore results or flat out leading his character along through narration. (i.e. Me: "You know that the nearest Ghallanda operated rest house is the Broken Anvil, two miles north of here." Him: "The nearest Ghallanda operated rest house is two miles north of here. It's called the Broken Anvil.") Sometimes it can be disruptive as it really seems more like a cheap play for laughs.</p><p></p><p>* He's subtly uncooperative or bossy about what he wants to do, and on occasion the things are nonsensical for his own amusement. The rest of the players don't mind him, but I think it detracts from party synergy. He will split the party, start bar fights, skin the carcasses of aberrants, wolves and any other creature in the hopes of selling them for loot and for the most part none of these actions further their goals, and eats up precious table time, as opposed to other players who conduct research, use their tools to perform forensics or take time out to consult NPCs.</p><p></p><p>I think the problem really is that he has this idea of what role-playing is, based on an Internet concept of it ("Can I Intimidate? I skin the giant and try to sell it for monies! What the merchant won't buy it? Intimidate! If I put a wolf carcass on my shoulder do I get a plus to Intimidate?") and is generally playing it up for laughs and is only playing because he needs to be the center of attention, which the rest of the players are all too willing to let him.</p><p></p><p>I don't want to make it look like I'm forcing my own campaign goals on him, but I lack experience in teaching players about how game behavior reflects on their character's in-world status, as well as how to handle this behavior on a metagame level.</p></blockquote><p></p>
[QUOTE="ourchair, post: 5223169, member: 85362"] I'm a relatively new DM who's always struggling to improve his synergy with other people and players (as opposed to wrestling with the rules, that's not a problem) and I've got a problem: I have a player who is generally a problem when it comes to allowing the entire party to make meaningful progress. It's hard to describe so instead I'll just cite various problem scenarios and let you guys do the diagnosis (there's my Psych degree talking): * I'm unable to tell whether he's being in character or making a crack and sometimes that leads to mistakes on my part but regardless, I need to verify his remarks in most matters outside of combat. I've taken to making NPCs mock him whenever he behaves in a 'silly' fashion, but I'm thinking that the way in which the world reacts to him needs to be stepped up to something more consequential. * In the interest of 'letting the rest of the party know' he routinely parrots what I say when providing check-induced lore results or flat out leading his character along through narration. (i.e. Me: "You know that the nearest Ghallanda operated rest house is the Broken Anvil, two miles north of here." Him: "The nearest Ghallanda operated rest house is two miles north of here. It's called the Broken Anvil.") Sometimes it can be disruptive as it really seems more like a cheap play for laughs. * He's subtly uncooperative or bossy about what he wants to do, and on occasion the things are nonsensical for his own amusement. The rest of the players don't mind him, but I think it detracts from party synergy. He will split the party, start bar fights, skin the carcasses of aberrants, wolves and any other creature in the hopes of selling them for loot and for the most part none of these actions further their goals, and eats up precious table time, as opposed to other players who conduct research, use their tools to perform forensics or take time out to consult NPCs. I think the problem really is that he has this idea of what role-playing is, based on an Internet concept of it ("Can I Intimidate? I skin the giant and try to sell it for monies! What the merchant won't buy it? Intimidate! If I put a wolf carcass on my shoulder do I get a plus to Intimidate?") and is generally playing it up for laughs and is only playing because he needs to be the center of attention, which the rest of the players are all too willing to let him. I don't want to make it look like I'm forcing my own campaign goals on him, but I lack experience in teaching players about how game behavior reflects on their character's in-world status, as well as how to handle this behavior on a metagame level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How to deal with an unproductive player?
Top