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How to deal with an unproductive player?
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<blockquote data-quote="Bradley Hindman" data-source="post: 5223361" data-attributes="member: 91764"><p>As has already been mentioned, this player sounds like an attention seeker. So . . . only reward him with attention when he acts in a constructive way. Players can be just like children and dogs. Bad attention is better than no attention; therefore, they will sometimes act up just to make you react. If you ignore the bad behavior but reward the good, you have removed the reward for being a nuisance.</p><p></p><p>In your example above, I wouldn't object to his skinning every creature in sight. Your objections and arguments just give him attention. In your place, I would rapidly acknowledge the skinning and move on, "OK, you skin the wolves. Now what do you all plan on doing now that the goblins clearly know your location?" When he goes to sell the pelts, you don't let him dicker. You just quickly narrate the event and give him no reward of your time. "Alright, you sell your pelts. I'll tell you how much you receive later." What ever you do, don't let him make any skill checks or rolls when behaving badly.</p></blockquote><p></p>
[QUOTE="Bradley Hindman, post: 5223361, member: 91764"] As has already been mentioned, this player sounds like an attention seeker. So . . . only reward him with attention when he acts in a constructive way. Players can be just like children and dogs. Bad attention is better than no attention; therefore, they will sometimes act up just to make you react. If you ignore the bad behavior but reward the good, you have removed the reward for being a nuisance. In your example above, I wouldn't object to his skinning every creature in sight. Your objections and arguments just give him attention. In your place, I would rapidly acknowledge the skinning and move on, "OK, you skin the wolves. Now what do you all plan on doing now that the goblins clearly know your location?" When he goes to sell the pelts, you don't let him dicker. You just quickly narrate the event and give him no reward of your time. "Alright, you sell your pelts. I'll tell you how much you receive later." What ever you do, don't let him make any skill checks or rolls when behaving badly. [/QUOTE]
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How to deal with an unproductive player?
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