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How to deal with an unproductive player?
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<blockquote data-quote="ourchair" data-source="post: 5223570" data-attributes="member: 85362"><p>It's a little different in that we're not trying to be an all too serious game and my 3/5 of my party lineup are newbies, and he's not trying to be disruptive or swap out characters.</p><p></p><p>As it is, most everyone is still on the stage of "Wow, what is this cool make believe thing," I just need to be able to GM without having to double check everytime he does or says something in character or does or says something for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and giggles.</p><p></p><p>More likely I'm not communicating the problems in context, so perhaps it's a failure on my part in depicting it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Sit-in observers have noticed the same problem.</p><p></p><p>Your first post and it's the best advice I've heard!</p><p></p><p>As a Psych major, I relate to the pedagogical approach to the situation, so yeah, I'm just going to take your advice and withhold all attention from unconstructive actions and words, rather than try to adhere to some kind of simulationist verisimilitude that indulges a player being arbitrary.</p><p></p><p>Sit-in observers have noticed that he shrugs or stops acting out when I fail to give him attention, but of course, when you're busy GMing you can't observe that, so your advice complements the situation perfectly. Take what the player gives you and then assess whether its worth dignifying table time or not then move on.</p><p></p><p>Not a bad idea. I'd try it, if my handwriting weren't so shoddy. I do have a liking for writing flavor text, so perhaps I can at least reward an interest in <em>meaningful </em>character-speaking by giving him a lot of lore responsibilities. Especially since his character has taken the time out to read the Korranberg Chronicle and Sharn Inquisitive.</p></blockquote><p></p>
[QUOTE="ourchair, post: 5223570, member: 85362"] It's a little different in that we're not trying to be an all too serious game and my 3/5 of my party lineup are newbies, and he's not trying to be disruptive or swap out characters. As it is, most everyone is still on the stage of "Wow, what is this cool make believe thing," I just need to be able to GM without having to double check everytime he does or says something in character or does or says something for :):):):):) and giggles. More likely I'm not communicating the problems in context, so perhaps it's a failure on my part in depicting it. ;) Sit-in observers have noticed the same problem. Your first post and it's the best advice I've heard! As a Psych major, I relate to the pedagogical approach to the situation, so yeah, I'm just going to take your advice and withhold all attention from unconstructive actions and words, rather than try to adhere to some kind of simulationist verisimilitude that indulges a player being arbitrary. Sit-in observers have noticed that he shrugs or stops acting out when I fail to give him attention, but of course, when you're busy GMing you can't observe that, so your advice complements the situation perfectly. Take what the player gives you and then assess whether its worth dignifying table time or not then move on. Not a bad idea. I'd try it, if my handwriting weren't so shoddy. I do have a liking for writing flavor text, so perhaps I can at least reward an interest in [I]meaningful [/I]character-speaking by giving him a lot of lore responsibilities. Especially since his character has taken the time out to read the Korranberg Chronicle and Sharn Inquisitive. [/QUOTE]
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