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How to deal with death in RPG?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7586669" data-attributes="member: 6775031"><p>Exactly. As the world-builder, you don't include random surprise medusae that show up out of nowhere to force a save-or-die, because that sort of world does not lead itself to fun gameplay. The players would get frustrated, and then they would lose investment. </p><p></p><p>Instead, if you want to include a medusa or two (with appropriately-powerful petrifying gaze), they should exist within the world in such a fashion that they can be interacted with and not randomly risk a TPK. There should be legends, and the garden of statues, so the PCs can think their way around the obstacle without forcing a saving throw. The saving throw is fine as a last resort, to potentially spare a PC if they've already failed by drawing its gaze, but rolling a save-or-die shouldn't be the primary expected method of interacting with a medusa.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7586669, member: 6775031"] Exactly. As the world-builder, you don't include random surprise medusae that show up out of nowhere to force a save-or-die, because that sort of world does not lead itself to fun gameplay. The players would get frustrated, and then they would lose investment. Instead, if you want to include a medusa or two (with appropriately-powerful petrifying gaze), they should exist within the world in such a fashion that they can be interacted with and not randomly risk a TPK. There should be legends, and the garden of statues, so the PCs can think their way around the obstacle without forcing a saving throw. The saving throw is fine as a last resort, to potentially spare a PC if they've already failed by drawing its gaze, but rolling a save-or-die shouldn't be the primary expected method of interacting with a medusa. [/QUOTE]
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