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How to deal with death in RPG?
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<blockquote data-quote="Umbran" data-source="post: 7587331" data-attributes="member: 177"><p>Yeah, you don't get what we are talking about, it has nothing to do with choice of game.</p><p></p><p>There are times when players are trying an approach, and are frustrated, or it rubs them the wrong way. They say "screw this," and do something else.</p><p></p><p>Imagine the party is in a long, boring negotiation with a bad guy, and the barbarian finally gets fed up and says, "Screw this!*" draws his axe, screams and leaps....</p><p></p><p>That's the kind of thing we are talking about. Radical alteration in party direction, typically due to dissatisfaction on either the player's or the charcter's part.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>*No, the barbarian doesn't come from a culture that has screws. He picked the word up from the party gnome, along with use of napkins and an understanding that in most of the world you don't throw your flagon at someone's head when it is empty**.</p><p></p><p>**Whether it was the flagon or the head that was empty was never made clear.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7587331, member: 177"] Yeah, you don't get what we are talking about, it has nothing to do with choice of game. There are times when players are trying an approach, and are frustrated, or it rubs them the wrong way. They say "screw this," and do something else. Imagine the party is in a long, boring negotiation with a bad guy, and the barbarian finally gets fed up and says, "Screw this!*" draws his axe, screams and leaps.... That's the kind of thing we are talking about. Radical alteration in party direction, typically due to dissatisfaction on either the player's or the charcter's part. *No, the barbarian doesn't come from a culture that has screws. He picked the word up from the party gnome, along with use of napkins and an understanding that in most of the world you don't throw your flagon at someone's head when it is empty**. **Whether it was the flagon or the head that was empty was never made clear. [/QUOTE]
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