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How to deal with death in RPG?
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<blockquote data-quote="Nagol" data-source="post: 7587621" data-attributes="member: 23935"><p>I thought it was cool. The other players were much less impressed especially with the fallout. In effect, they had a complete failure of their gambit. They lost what had been developing into a promising relationship and created hostility where they were working for friendship.</p><p></p><p>It took years of time before the lords of the region would trust them to deal honestly.</p><p></p><p>A more violent example took place in a CHAMPIONS game. A nasty bad guy wanted the heroes out of the way for a period of time so he arranged for a powerful mook villain to kidnap a bunch of loved ones. The heroes quickly realised where the victims were (far from the nasty guy) and quickly developed a plan to infiltrate and catch the mook and his minions off guard.</p><p></p><p>One player was strongly against this plan so he walked up to the front door, slammed his hand against it a few times and bellowed for the villains to give up because they were surrounded. <em>He went in alone and all the other heroes were caught off guard and out of position</em>. The ensuing bloodbath had a bunch of loved ones die and the rebellious player got knocked unconscious at the beginning of the multi-hour fight. The nasty guy waltzed in and did his thing without interference.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7587621, member: 23935"] I thought it was cool. The other players were much less impressed especially with the fallout. In effect, they had a complete failure of their gambit. They lost what had been developing into a promising relationship and created hostility where they were working for friendship. It took years of time before the lords of the region would trust them to deal honestly. A more violent example took place in a CHAMPIONS game. A nasty bad guy wanted the heroes out of the way for a period of time so he arranged for a powerful mook villain to kidnap a bunch of loved ones. The heroes quickly realised where the victims were (far from the nasty guy) and quickly developed a plan to infiltrate and catch the mook and his minions off guard. One player was strongly against this plan so he walked up to the front door, slammed his hand against it a few times and bellowed for the villains to give up because they were surrounded. [I]He went in alone and all the other heroes were caught off guard and out of position[/I]. The ensuing bloodbath had a bunch of loved ones die and the rebellious player got knocked unconscious at the beginning of the multi-hour fight. The nasty guy waltzed in and did his thing without interference. [/QUOTE]
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